04-18-2016, 04:25 PM
(This post was last modified: 04-18-2016, 05:11 PM by Tearen Wover.)
In the interest of fair play, I'm going to put the thread mechanics for Beta and Gamma up so people can make suggestions.
Gamma:
Objective: Fend off Volvagia's horde until either it disperses or Alpha Squad completes their objective.
Players can take four different actions:
Attack- Focus on directly damaging the horde, dealing equal points of damage to your ATK, or 10 dmg per tier of supermove. Power Ups and Forms give the normal ATL and DEF bonuses
Defend- Forgo dealing damage and avoid taking any damage, at the expense of either another Prime or the Gorons
Pull- Call the attention of the horde for an extra amount of damage you decide.
No Action- Deal no Damage and take full damage, with any defended damage automatically being alloted to you. (In other words, don't miss a round)
The Horde deals 16 damage each round, distributed evenly among Primes unless someone defends or pulls. Damage only hurts Primes when the amount alloted to them overcomes their defense, i.e., A 5 DEF Prime who draws 5 damage is unharmed.
There are 20 Gorons, which can serve two functions. Either they can each individually deal the horde 1 point of damage per round, or, you can use them as meat shields to block 2 damage per Goron used. Using them in this way obviously kills them.
The Horde has 1,000 HP, each HP representing one dragon. Extra damage may be granted for outstanding writing.
Word limit is 800.
Beta:
Demetri may recognize this to an extent.
Objective: Escort the Gorons through Volvagia's caverns and plant explosives at four key locations.
Volvagia's lair consists of 20 circuitous 'spaces', meaning they loop around. Explosives must be planted at spaces 5, 10, 15 and 20. All Primes and Gorons start at space 1.
Packs of dragons can randomly spawn on any space at the start of each round. If a dragon spawns on your space and you are unhidden, you will fight the dragons and take 5 damage. If multiple, unhidden Primes are on the same attacked space, they can distribute the damage among themselves
The Gorons always follow and take the same actions as the Prime that is 'leading' them, and they cannot be separated. They can switch leaders freely.
Primes can take three actions per round.
Move- Move one Space
Hide- %50 chance to conceal yourself to avoid detection.
Divert- Call attention to your space, immediately drawing all spawned dragons to your space.
Gorons also have a special action to plant their explosives.
If the Gorons are left vulnerable, or the Prime guarding them dies before all dragons on their space attack, the Gorons take 5 damage. As a group, they have 10 hp. If the Gorons all die, the squad has failed.
Gamma:
Objective: Fend off Volvagia's horde until either it disperses or Alpha Squad completes their objective.
Players can take four different actions:
Attack- Focus on directly damaging the horde, dealing equal points of damage to your ATK, or 10 dmg per tier of supermove. Power Ups and Forms give the normal ATL and DEF bonuses
Defend- Forgo dealing damage and avoid taking any damage, at the expense of either another Prime or the Gorons
Pull- Call the attention of the horde for an extra amount of damage you decide.
No Action- Deal no Damage and take full damage, with any defended damage automatically being alloted to you. (In other words, don't miss a round)
The Horde deals 16 damage each round, distributed evenly among Primes unless someone defends or pulls. Damage only hurts Primes when the amount alloted to them overcomes their defense, i.e., A 5 DEF Prime who draws 5 damage is unharmed.
There are 20 Gorons, which can serve two functions. Either they can each individually deal the horde 1 point of damage per round, or, you can use them as meat shields to block 2 damage per Goron used. Using them in this way obviously kills them.
The Horde has 1,000 HP, each HP representing one dragon. Extra damage may be granted for outstanding writing.
Word limit is 800.
Beta:
Demetri may recognize this to an extent.
Objective: Escort the Gorons through Volvagia's caverns and plant explosives at four key locations.
Volvagia's lair consists of 20 circuitous 'spaces', meaning they loop around. Explosives must be planted at spaces 5, 10, 15 and 20. All Primes and Gorons start at space 1.
Packs of dragons can randomly spawn on any space at the start of each round. If a dragon spawns on your space and you are unhidden, you will fight the dragons and take 5 damage. If multiple, unhidden Primes are on the same attacked space, they can distribute the damage among themselves
The Gorons always follow and take the same actions as the Prime that is 'leading' them, and they cannot be separated. They can switch leaders freely.
Primes can take three actions per round.
Move- Move one Space
Hide- %50 chance to conceal yourself to avoid detection.
Divert- Call attention to your space, immediately drawing all spawned dragons to your space.
Gorons also have a special action to plant their explosives.
If the Gorons are left vulnerable, or the Prime guarding them dies before all dragons on their space attack, the Gorons take 5 damage. As a group, they have 10 hp. If the Gorons all die, the squad has failed.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
Don't try to rescue me I don't need to be rescued

