04-07-2016, 09:56 AM
Missiles (ranged, homing, area attack)
Samus's suit can store up to (her level x5) missiles at once, after which they are depleted. She can summon new missiles by standing still and focusing - this replenishes her missiles at a rate of one per second. Missiles are a little slow, slower than an arrow, but can be fired at a rate of one per second. They hit with a satisfying 'bang', like taking a haymaker to the face from someone a bit stronger than Samus. Samus can charge her standard missiles with a homing effect, but this takes an extra second, reducing the rate of fire to one every two seconds. These homing missiles don't track perfectly and can be dodged with some effort.
Super Missile
By charging up for a couple of seconds, Samus can create a missile that is much faster and more explosive than a standard missile, moving as fast as an arrow. This 'Super Missile' costs five missiles from her stock.
Magma Missile
More of a mortar than a missile, these heavy packages fire in an arc, but can still be fired rather long distance (maximum 100 meters on equal-level-terrain). They are slow and can be fired only once every two seconds. When they hit the ground or a target, they 'splash' into a type of special 'digital magma', up to five meters across. This magma stays molten for up to five minutes, after which time it bubbles into nothingness, leaving behind only scorched ground. Step in it and you'll feel pain. A magma missile costs two missiles from Samus's stock.
Samus's suit can store up to (her level x5) missiles at once, after which they are depleted. She can summon new missiles by standing still and focusing - this replenishes her missiles at a rate of one per second. Missiles are a little slow, slower than an arrow, but can be fired at a rate of one per second. They hit with a satisfying 'bang', like taking a haymaker to the face from someone a bit stronger than Samus. Samus can charge her standard missiles with a homing effect, but this takes an extra second, reducing the rate of fire to one every two seconds. These homing missiles don't track perfectly and can be dodged with some effort.
Super Missile
By charging up for a couple of seconds, Samus can create a missile that is much faster and more explosive than a standard missile, moving as fast as an arrow. This 'Super Missile' costs five missiles from her stock.
Magma Missile
More of a mortar than a missile, these heavy packages fire in an arc, but can still be fired rather long distance (maximum 100 meters on equal-level-terrain). They are slow and can be fired only once every two seconds. When they hit the ground or a target, they 'splash' into a type of special 'digital magma', up to five meters across. This magma stays molten for up to five minutes, after which time it bubbles into nothingness, leaving behind only scorched ground. Step in it and you'll feel pain. A magma missile costs two missiles from Samus's stock.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

