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Omni Archive
Original Super Move ideas for Samus - Printable Version

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Original Super Move ideas for Samus - Omni - 09-27-2013

I need some. You guys are creative. OPEN THE TABLE.

Oh, you guys can also use this if you want ideas for your characters, too. Whatever. >_>


Re: Original Super Move ideas for Samus - Ganondorf - 09-27-2013

Super Flash: Samus pulls her shirt up, exposing luscious flesh to her opponent and causing temporary confusion. This she then takes advantage of her foe... with an energy blast to the face.


Re: Original Super Move ideas for Samus - Thaal Sinestro - 09-27-2013

She should turn into that ball or whatever mode, get into her ship's guns and get fired at her opponent. Then she hits her foe, bounces back and hits them with a laser whilst midair.

Or something.


Re: Original Super Move ideas for Samus - Omni - 09-27-2013

Self-cannonball? That's actually ... interesting. I'll play around with some different ideas for that.

Mostly all of my tier 1 ideas so far revolve around missiles. Either some type of big missile or a cluster of 'em. I want to save Power Bomb for tier 2 super move prolly.


Re: Original Super Move ideas for Samus - Ganondorf - 09-27-2013

Another idea would to "summon" a Metroid to feed on your opponent.


Re: Original Super Move ideas for Samus - Thaal Sinestro - 09-27-2013

I am at a disadvantage because I have not played any of the Metroid games haha


Re: Original Super Move ideas for Samus - Omni - 09-27-2013

Fuck yes! Now that's an awesome idea. Given that I'm leading on from Fusion, a lot of my ideas extrapolate from where the last game left off.


Re: Original Super Move ideas for Samus - Nanoha Takamachi - 09-27-2013

You totally should get a jetpack at some point. You remember the bounty hunter move with the massive missile salvo while jetpacking around in SWTOR? That'd be pretty sweet.

There are a shitload of awesome missile moves you can do, so I'm keen to see you go in that direction. Some splitter missiles would be cool, or ones that drop mines as they fly or when they explode. Twin missiles with a laser linking them that you can remote control to fly around. All kinds of crazy shit.

Jetpack could lead to some fun melee moves, like a jetpack-powered melee charge attack, or a move where you drop a bomb and jet up into the air.

Shoulder mounted beam cannons. :3


Re: Original Super Move ideas for Samus - Omni - 09-27-2013

I will be getting what essentially amounts to a jetpack at some point. In many games Samus can fly. Awesome ideas, I specially like missiles linked by a laser (or four missiles with a LASER GRID??)


Re: Original Super Move ideas for Samus - Nanoha Takamachi - 09-27-2013

Yeah and you could use them to set up laser prisons or lock people into areas, set up barriers.

Also a point defence missile/drone, that shoots down projectiles for you.


Re: Original Super Move ideas for Samus - Omni - 09-27-2013

The idea of independent missile drones also integrates well with some story ideas I was tossing around.


Re: Original Super Move ideas for Samus - MDGEIST - 09-27-2013

knives.


Re: Original Super Move ideas for Samus - Omni - 09-27-2013

On the end of missiles? I like the cut of your jib, Geist.


Re: Original Super Move ideas for Samus - Nanoha Takamachi - 09-27-2013

Another melee idea: A special device set into her suit's hand that causes a superheating effect on the surface of the hand, letting it burn or vaporise through things.

and yeah there are a ton of cool ideas with drones too, plenty of them are pretty easy to think of as well.


Re: Original Super Move ideas for Samus - Ganondorf - 09-27-2013

Have a special blaster option where you shoot swords. Which explode into three more swords. Which also explode.

Why?

Because EXPLOSIONS!?!?!


Re: Original Super Move ideas for Samus - Omni - 09-27-2013

Nanoha Takamachi Wrote:Another melee idea: A special device set into her suit's hand that causes a superheating effect on the surface of the hand, letting it burn or vaporise through things.
Oh fuckin A. I didn't even consider that, and now I don't need Fire element for it! My feckless abuse of power comes back to benefit me once again.


Re: Original Super Move ideas for Samus - Ganondorf - 09-27-2013

G-Gundam style Burning Finger, eh?


Re: Original Super Move ideas for Samus - Thaal Sinestro - 09-27-2013

I say you should explore ripping moves directly from other stuff. For example, literally make it Burning Finger from Gundam.


Re: Original Super Move ideas for Samus - Nanoha Takamachi - 09-27-2013

The Guren's special hand weapon from Code Geass is cooler imo


Re: Original Super Move ideas for Samus - Kenpachi Zaraki - 09-27-2013

Ganondorf Wrote:G-Gundam style Burning Finger, eh?

Only if you quote Domon in-character before it. "This hand of mine is BURNING RED!"

Why not Zero Laser, a la Super Smash Bros Brawl? You could write it as it severely draining the suit (maybe to the point of collapsing?) instead of it spraying shrapnel everywhere.

Also you should definitely use Zero Suit Samus as an alternate form if you haven't thought of it already. Shit would be so cash.