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Moveset Analysis
#70
@Schwi:
A round based cooldown does work. Since you'll only get 3 rounds in a fight, it's essentially limiting him to 3 uses. And limited ammo is usually regarded as a limitation.

Also, global cooldowns are regarded as drawbacks. That's even one of the suggested alternatives to a simple "I can't use this move again for X seconds".

Anyway, it was approved. Stop complaining about it. It might not be my place to butt in here, but if you're concerned over Tearen being so much stronger than you due to the versatility and countering his moves and powers offer, perhaps you should start filling your own weaknesses in your moves to better your chances.

@Tearen:
Got any move advice for Eb? I know Meta Magic ain't the most cost-effective more in the world, since I'm not going to need all the variants. I've still got some unused elements left though, so there's some debuff options left to cover things I might have missed.

Besides that, I'm probably going to gear for support options, and eventually, pick up healing, and maybe survival.

I guess I need more ways to escape melee, and deal with stuff in close range? I don't plan on Eb to move much though, she's more of an artillery battery with a reasonable defense. Do you have any suggestions of counters and ways to nullify her weaknesses while sticking with that theme?


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Moveset Analysis - by Tearen Wover - 06-28-2017, 07:50 AM

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