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Mega Man
#3
Hello and welcome to the Omniverse. Apologies about the minor delay, but for the future try and wait at least 72 hours before posting again in topics like these. Lots of things going on for us to keep track of and we can't always get to things right away.

But, anyway, let's see about reviewing your app and go down the list in order...


You only have 10 stat points to distribute when you start. You've got 17 listed down here. That's an easy enough fix.

Proficiencies and Powers are fine and dandy.

On to Moves.

Mega Buster — Actual accuracy will be entirely relevant on your TEC stat, just to mention. Everything else looks good enough, just make a mention of the approximate range the attack(s) have.

Mega Ball — Jumping on it to increase jump height is a no-go without Super Jumping of some capacity. That could be your means of implementing it if you like, but would add variability to the move, making it 600 for bouncing on it and being able to kick it for damage. Mention about how far it goes when kicked, and if you can have more than one 'in play' at any given time, as that would have an effect on pricing.

Slide — This wouldn't really need a move, it would be fine just to do it, possibly as an explanation of Megaman's Burst Movement ability.

Rush Adaptor is confusing. Is it a power up/transformation, or Assist? The stat layout doesn't work regardless, and even if it did you can't purchase Assists or Transformations at Level 1.

Pow Buster — The move itself is fine at a basic level, just need mention of the approximate range of the shockwave produced and the size of the explosion, charging time if any, and the time it can be wound up for the increased damage.

As for other questions, they could technically all function as Assists.

For Eddie, restoring Megaman's stats (in this case making an analogue to Energy being Damage in the combat system here, and Weapon Energy being SP) you'd be fine to represent that as the consumable items you could purchase, or just the natural healing Primes are capable of out of battle, but it wouldn't have any effect mid-battle. Launching bombs would be fine just as a move Eddie can do.

Beat would be appropriate as a possible representation of the Flight power, possibly, but that's about all I can think of. Him homing in on enemies to peck at them would be appropriate as a Move.

Tango doing his thing to crash into enemies and up walls would also be fine as a Move.

All that said, it never hurts to take a more thorough look through the rules, and at the Joining applications of other members, new and old, to get a good idea of how go about structuring moves and such, and if you have any further questions, the Help Desk is always willing and able to supply them.

When you've made any changes or just need some clarification, post here and I'll get back to you.
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