11-24-2015, 10:09 PM
Why is it so hard to understand why all this scares me? x.x
I mean, this attitude. I mean, I get it, IC, you're constantly afraid that something horrible will come along and something WILL come along if you want to tell a good story, but the way we're doing it here, the way that may very well become the norm, we're forcing those very paranoias into OOC consciousness. It's not about corporative storytelling, it's about inflicting very real stress and fear on someone and then going "Well, it's your fault for running a faction, you should have played a loner." Do we really need to inflict actual mental strain on each other to get a tactical advantage in a forum RPG?
And you could tell them "it's just a game, deal with it" but it's also a lot of work and love people are putting into these things that's being taken for granted. I mentioned stratego in my last post, it's childish to get mad for losing a game in that because you only lost an hour of your time. Here, months or maybe years are on the line, and people will stress out over that for good reason; especially if they have real lives and it'll take forever to rebuild.
Please understand, I'm just scared what this all could mean for the site. Especially as a faction leader myself.
If you honestly think how we handle the very first faction war won't effect how we handle every single one from now how, just ignore this topic. I didn't want to start an argument when I wrote the OP, but things got out of hand and I am part of the problem.
I'm bowing out, there's not much more I can say. I'm sorry. I'm so very sorry if this debate caused anyone stress. #emotionalrollercoaster
Quote:Have no desire for Group PVP interactions? Don't join a faction. Factions inherently birth enemies for various reasons.
I mean, this attitude. I mean, I get it, IC, you're constantly afraid that something horrible will come along and something WILL come along if you want to tell a good story, but the way we're doing it here, the way that may very well become the norm, we're forcing those very paranoias into OOC consciousness. It's not about corporative storytelling, it's about inflicting very real stress and fear on someone and then going "Well, it's your fault for running a faction, you should have played a loner." Do we really need to inflict actual mental strain on each other to get a tactical advantage in a forum RPG?
And you could tell them "it's just a game, deal with it" but it's also a lot of work and love people are putting into these things that's being taken for granted. I mentioned stratego in my last post, it's childish to get mad for losing a game in that because you only lost an hour of your time. Here, months or maybe years are on the line, and people will stress out over that for good reason; especially if they have real lives and it'll take forever to rebuild.
Please understand, I'm just scared what this all could mean for the site. Especially as a faction leader myself.
If you honestly think how we handle the very first faction war won't effect how we handle every single one from now how, just ignore this topic. I didn't want to start an argument when I wrote the OP, but things got out of hand and I am part of the problem.
I'm bowing out, there's not much more I can say. I'm sorry. I'm so very sorry if this debate caused anyone stress. #emotionalrollercoaster
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