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I need to get this off my chest...
#8
I think that it's weird that people are shocked and confused that, on a site where literally all the rules are based on PvP, people do PvP?

Like, the people that are considering leaving are considering leaving because people are pitching such a whiny fit over what seems to be almost the entire point of the site.

You ask me why we hit with OOC surprise as well as IC surprise, and, aside from maintaining the actual suspense and realism of a surprise attack, it was done to prevent metagaming. Because metagaming is a real problem, and something we CONTINUE TO FACE through every step of the process. People trying to teleport in that have NOTHING TO DO with the current fight, people trying to include irrelevant details, people trying to break down their artefacts in OM specifically to prevent us from taking them.... just a HUGE amount of metagaming.

As far as banishing goes? Well, it's not my fault that the site doesn't provide a more permanent solution to PvP conflict than "wait 3 days". Do I feel slightly bad that people gotta write 20k words? I mean, YEAH, but it's obvious to me that 3 OOC and IC days is like... not an actual solution to me killing a person. I'd prefer to not have this fight OVER AND OVER AND OVER again. Additionally, my character wants these people GONE. There's no recourse for me to take OTHER than banishment. That's not my fault, and I'm not gonna get screwed because there's almost no punishment fo dying.

Yeah, I did a PvP event, and for both IC and OOC reasons, I did a surprise attack. Because of course I did. I AM writing for fun. I'm writing for conflict. I'm writing a villain. I'm sorry that PvP happened, and that somehow existentially horrifies you, but actually, no, I'm not sorry, because if you look at the rules of the site, that's what they're for.

Look at the artefact system. There are limited artefacts. The ONLY WAY to rotate artefacts is to TAKE THEM from people. That’s it. There’s no activity requirement. There’s no way to use them in any other way. The artifact system was designed, in intent and in mechanics, as a PvP incentive. We all know that Greg doesn’t want more Artefacts on the site, and you know what that means? Well, either the people that have them keep them forever, or somebody else takes them by way of violence. Those are your options. Or I guess they circulate between friends who elect to give them to each other? Either way, basically the same thing.

Every single aspect of the site is focused on PvP. All of them. Every item, every moderation. So, without combat… why do all of these rules exist? Why do they matter?

What happened to writing for fun? I was trying to write for fun, until I realized that some members of the fight would, essentially, panic at the concept of defeat. So don’t worry Guu, I won’t be attacking you, or anyone else for that matter, probably ever again. Because, despite the PvP focus in the ruleset? The amount of OOC drama and bullshit just isn’t worth it. For what it’s worth, what started out as a fun event for my friends and me has left me considering leaving the site too, just based off of what I perceive as awful attitudes.

If Okor beats me in this fight? Awesome. If Deadpool and Retane come and curbstomp Sinestro after this is all over? I’m not gonna cry about it. Because that’s what the literal point of the system is.

Sometimes, you lose.
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