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Artefact Ideas
#31
Something that was talked about in the minichat earlier, putting it down here.

Stand Arrow
A simple arrow, as might be fired from any bow, at least in terms of appearance. By stabbing yourself with this plain-looking implement, you will suffer a Major injury, but you will unlock a Stand that will function as a Tier 2 Assist for the remainder of your current fight. After the fight ends the Stand will fade away in a matter of minutes. Once used, this artefact loses its power for several days (IC and OOC) and must recharge before being used. Naturally, if you are already in extremely poor condition (meaning less than at least 8 points of damage, as in you've survived a few fights back to back) you cannot make use of this artefact.


Another idea that I mentioned but reworked slightly.

Hero Water
A vial of water that seems to bear no special properties. Upon drinking the water, however, the drinker will experience a massive surge of energy. For the duration or remainder of one fight the drinker is currently involved in, they will have limitless SP at their disposal, but at the end of the fight they will, without fail, drop dead, even if they are the victor of the fight.


And another idea that just came to mind.

The Nail of Helena
A large nail that, when impaled into a user, will grant them immense power. As long as the nail is embedded within their body, they will be covered in thorny vines and gain a +2 to their ATK and SPD attributes as well as benefits of the Survival and Advanced Regeneration powers, at a cost of 2 SP per post -- or 4 SP per round. If the Nail is forcibly removed by an opponent, the user will suffer a Serious Injury and lose the powers granted by the Nail. After being used, the Nail loses its powers and must recharge for several days (IC and OOC).
[Image: kUpgBYg.gif]


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