04-26-2018, 03:36 PM
Illidan
Your baseline moveset appears to be well-rounded, especially for the highly mobile fighter that Illidan is. I would, however, consider investing in some multi-target abilities. Illy Dan is clearly a superior duelist, but with his current layout, I feel like he would have a hard time against multiple foes. An AoE attack wouldn't hurt.
Having some moves that offer escape options, as opposed to simple control over the opponent, would behoove him. That, or you can begin to look into potential Assists to take some of the heat away from Illidan if things start to become a little too focused on him.
Shantotto
First and foremost, you need to make an official Move for your Stardust rod. You'll need that if you want Totto to be able to defend herself when she's not channeling a spell. Furthermore, I would consider investing in a cheap shield spell that she can pull out quickly and dismiss as she needs it. There's no need to play into the 'squishy wizard' archetype in the OV.
To that end, I think your offensive abilities are very solid at this point, so Defense and Control are going to be your next move priorities. If you REALLY wanna be in shape for DA, however, I would recommend getting at least a T1 Super Defense immediately. After that, your priority should be a T1 Attack, and also a Power Up.
I notice that most of Shantotto's spells seem to be a targeted AoE damage, as opposed to a single target. This is certainly useful, but you might want to have a higher damage, precision attack available for her when she's in a duel.
Whirda
*ahem*
While your moveset is fairly sexy, I'm not sure it's compatible with contemporary Omniverse combat rules, specifically the fact that your T1 powerup unlocks enhanced abilities for most of your moves. I'm not sure about that, though, so check with your local Mod. In addition, contemporary move rules would define Umbral Maelstrom as a T1 offensive utility instead of a defense.
Mechanically, Whirda is clearly built to be an assassin-type prime, and to that end, I feel like she would function well. If she was facing a tank, however, I can see her having trouble scoring reliable hits through any sort of armor and shield. Additionally, all of her attacks seem to be very endurance costly.
To those ends, I would start to invest in some light skirmishing attacks and maneuvers that she can use when she starts to feel winded. This will allow her to stay on her feet in a fight while catching her breath. Simple things like caltrops, ball-bearings and other traps that have limited use but don't use up her energy.
You can also consider investing in debuffs that help neutralize other Primes' defenses, such as poisons that interrupt concentration or corrosive solutions that undermine heavy armor.
In terms of power purchases, I would consider getting Suppression right away. Currently, any prime with enhanced senses is going to be able to break through her main line of defense, which is misdirection and stealth.
Your baseline moveset appears to be well-rounded, especially for the highly mobile fighter that Illidan is. I would, however, consider investing in some multi-target abilities. Illy Dan is clearly a superior duelist, but with his current layout, I feel like he would have a hard time against multiple foes. An AoE attack wouldn't hurt.
Having some moves that offer escape options, as opposed to simple control over the opponent, would behoove him. That, or you can begin to look into potential Assists to take some of the heat away from Illidan if things start to become a little too focused on him.
Shantotto
First and foremost, you need to make an official Move for your Stardust rod. You'll need that if you want Totto to be able to defend herself when she's not channeling a spell. Furthermore, I would consider investing in a cheap shield spell that she can pull out quickly and dismiss as she needs it. There's no need to play into the 'squishy wizard' archetype in the OV.
To that end, I think your offensive abilities are very solid at this point, so Defense and Control are going to be your next move priorities. If you REALLY wanna be in shape for DA, however, I would recommend getting at least a T1 Super Defense immediately. After that, your priority should be a T1 Attack, and also a Power Up.
I notice that most of Shantotto's spells seem to be a targeted AoE damage, as opposed to a single target. This is certainly useful, but you might want to have a higher damage, precision attack available for her when she's in a duel.
Whirda
*ahem*
While your moveset is fairly sexy, I'm not sure it's compatible with contemporary Omniverse combat rules, specifically the fact that your T1 powerup unlocks enhanced abilities for most of your moves. I'm not sure about that, though, so check with your local Mod. In addition, contemporary move rules would define Umbral Maelstrom as a T1 offensive utility instead of a defense.
Mechanically, Whirda is clearly built to be an assassin-type prime, and to that end, I feel like she would function well. If she was facing a tank, however, I can see her having trouble scoring reliable hits through any sort of armor and shield. Additionally, all of her attacks seem to be very endurance costly.
To those ends, I would start to invest in some light skirmishing attacks and maneuvers that she can use when she starts to feel winded. This will allow her to stay on her feet in a fight while catching her breath. Simple things like caltrops, ball-bearings and other traps that have limited use but don't use up her energy.
You can also consider investing in debuffs that help neutralize other Primes' defenses, such as poisons that interrupt concentration or corrosive solutions that undermine heavy armor.
In terms of power purchases, I would consider getting Suppression right away. Currently, any prime with enhanced senses is going to be able to break through her main line of defense, which is misdirection and stealth.

