10-18-2015, 01:15 PM 
	
	
	Hideaki Yajima Wrote:Thanks for all those replies, everyone.
While we're on the subject of shields, though; I know from reading the Rules that DEF can be represented as armour or 'sheer resilience' (i.e. having bullet-resistant skin), but would it be possible to RP it as some sort of magical shield which automatically appeared when your character was attacked, and did not cost energy to use - basically working just like armour would?
The reason I ask is because shielding moves are generally expected to have drawbacks such as charge times and energy costs in order to actually be as strong as your DEF, whereas armour gets this strength for free. It'd be way more convenient if it could be done like this.
Would their be any way of making this work?
Sorry for asking so much, guys; I'm trying to come up with concepts for an Alt or NPC I might make at some point, hence all these questions.
Having your character wear armor doesn't give you any advantage. I have 5 def, so when I get hit, it doesn't affect me nearly as much as a player with 0 def. I express this in my writing as my character wearing armor, not that he has super tough skin or anything.
That's all this is. It's just r/p fodder. You can explain or express your stats however you like, however, to create an armor that suddenly appears in order to block attacks would need to be a move and cost you 300 OM, at the very least. I could see it needing a lot more as well, like Foresight and Area Shield Prof.
The def stat doesn't help you block. It's a measure of how much you can take. Wearing armor to express your high def is not the same as armor appearing out of no where to help block attacks. The major difference being that in one scenario you are taking the hit and the other you are blocking it. Make sense?
Dante's Abyss 2015
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