01-15-2017, 09:52 AM
(01-14-2017, 03:32 PM)Helel Wrote: Influence
With the powers of Insight and Telepathy at his disposal, Helel manipulates his subject to do his bidding*
* Helel must be able to depict the target's face for him to trigger the move, and is only successful against one target at a time (unless upgraded in the future).
* When using this move against unimportant secondaries (role-play fodder situations), the effects last until death or amnesiac trauma;
Second bullet point - I'm not opposed to this (since, game-wise, anyone could summon a slave secondary that's preprogrammed to do their bidding. But you'll have to note that this 'Influence' wouldn't allow Helel to like, see or control that individual when they are beyond Helel's range of sight. If you'd like to, you can buy Enhanced Senses down the road and use that range instead.
Question - Can secondaries controlled in this manner be used offensively? I'm not opposed to the idea, but if that's something you want, we'd have to spell that out as well.
Quote:when used against other Primes the following rules apply (regulations on duration and specifics on what can/can't be done will be communicated between the involved parties):
- If Helel's TEC is lower than his target's then the move is nullified
- If Helel's TEC is equal to his target's then this mo has a minimal effect (breaks target's train of though thought, and/or tempts target)
- If Helel's TEC is higher than his target then this move deeply persuades the target (strong thoughts, may or may not be persuaded but the intention manifests)
- If Helel's TEC is double his target's then this move works almost instantly and completely.
* In a PvP setting, this move only works (if at all--check the above "potency" laws) for a brief amount of time, and cannot be used for god-mode scenarios (convincing someone to stab their self, or to relinquish personal belongings and give up the fight), nor can it be used to influence a Super Move; it can only be used to influence actions such as, but not limited to: convincing someone to stop charging a move, dissuading the accuracy and/or strength of a move being used against him.
As written, I'm not sure I have much of an issue with this Move. Unfortunately, you need Debuff Proficiency, because -- when you use this against primes -- that's what it is. Your just momentarily debuffing them. That's kind of why I was steering you toward not involving a PvP element to this move and focusing just on the secondary thing.
Need to add - Drawback. Whether it's mental fatigue for Helel or something else, there needs to be a drawback of some sort.
Quote:This can also be used to influence a secondary whose face is within Helel's range of sight, but would only last the duration of the post, and is limited to one secondary per fight.
XD you read my mind, I guess
On this part... I'm going to ask that you state that this is limited to simple commands: 'Help me.' 'Attack him.' That way, thematically, this would fall under the 'mindless summon' Move set. And the fact that it requires a nearby secondary seems like a nice way to balance it out in lieu of fatigue or concentration or other factors.
~As an aside, I'm going to recommend that you just take the secondary/summon aspect of this Move at the start (maybe call it 'Dominate') and then grab Debuff and the PvP part.
Does all this make sense?
