Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Moveset Analysis
#60
You're being too gamey again, Desco. Super Moves break straight through Tearen's warp burst like any other shield. On top of that, he can only do it once per round, so yeah, it's a really good block when he does use it.

Furthermore, if you've ever actually read any of my fights, you will realize that I don't write Tearen as this utterly dominating force of nature. I win because my moveset allows me to make a fight more interesting, not less. 

Overall, is my moveset difficult to counter and extremely effective? Yes, yes it is. There's no rule on the site that says it can't be. No one is obligated to give their Primes an inherent weakness, pending that they invest enough OM into it. Maybe consider your own hesitation to grasp the brass ring before crying hax on other writers.

13

Melee would be a good place to start, yes, but also consider investing in some defensive moves. An emergency shield or even some sort of chafe move that inhibits homing attacks might be useful.

Attack drones also seem like an easy branch for 13 to explore, and would work well to occupy his targets while he lines up a shot. If you're going to have sniping be your primary offense, your moveset has to be centered around giving Jzall the opportunity to do so.
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued


Messages In This Thread
Moveset Analysis - by Tearen Wover - 06-28-2017, 07:50 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)