The following warnings occurred:
Warning [2] Undefined array key 5 - Line: 4027 - File: inc/functions.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions.php 4027 errorHandler->error_callback
/showthread.php 86 build_prefixes
Warning [2] Undefined array key 0 - Line: 1636 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1636 errorHandler->error_callback
/showthread.php 912 buildtree
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.3.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Discussion on Move Approval Procedure.
#14
The idea behind the staff overhaul is to free up the higher level staffers to focus on things like the move approval topic. So that's what the specialised individuals would be.

As for the topic for refining moves, that's literally what the move creation workshop is for. You described its exact purpose Tongue making a new topic and saying its purpose is going to be slightly different isn't going to help. What we need is more staffers with free time available who understand the move system, and that is the point of the staff overhaul. But as you can understand, it's quite a big thing and I don't want to push it through overnight. So all I can do is ask for your patience right now.

In regards to your specific moves, your moves often tend to be on the overpowered side and so I have to spend a great deal of time asking you to make tweaks and reduce the power, so that would probably help your moves get approved quicker if you simply had them "de-powered" from the get-go. I know a lot of people like to try and see what they can "get away with", but it really clogs up the process and generally if I think a move can be made more powerful I'll say so. I do look back through the move approval topic and make adjustments where I think they're significant.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)