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Omni Archive
Discussion on Move Approval Procedure. - Printable Version

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Discussion on Move Approval Procedure. - Shade - 10-05-2015

I feel that the current procedure that the Move Approval process entails needs to be discussed. Some members, including myself, have had Move Approval Requests skipped a number of times and would like to have this address. Regardless of the reason, a Request being skipped should at least be responded to with a reason for it, otherwise the member whose Request is being skipped may feel like they are being ignored.

There are always times where things are missed purely on accident, which is perfectly fine and no cause for pitchforks, but the reason that this is become such an issue for some is that as of recent, there have bee a number of requests skipped more than once or twice, and those requests have not been addressed despite being quoted and re-requested a number of times.

For example, I have a Move that I have been trying to get approved since before Sept. 18th, and has barely even been touched or asked for tweaks to be made. I believe Desco had a move skipped a number of times as well, but that's for her to speak to.

I am in no way saying that the Staff is doing a shit job, or that I can do it better, or anything that degrades the wonder job staff does for us for completely free, but what I am saying that in light of these events, I think it would be best for the system's development if we took time to discuss this in an organized and intelligent manor.

I understand that there has be a shortage of staff lately, due to most of them dealing with real life obligations, which is more than understandable, and along with this, there has bee some back u on staff duties like Move Approval. If we were to remedy this, by maybe adding some more specialized individuals to help with the process, maybe the whole thing can be relieved.

My first suggestion is this; Outside of straight up adding more staffers, maybe we create another thread where move are refined by individuals who we feel grasp the combat system(s) well can help people refine their moves. This would be something more official than the Move Creation Workshop (Which I personally don't even use because i feel it's very disorganized and archaic, no offense to those who like to use it.). This would then allow for essentially the Pre-Approval of moves, which are then looked at by the staffers who have the actual authority to approve moves for use.

Now this may add another level of bureaucracy to the system, but it will also free up the Staff to focus on more important and streamlined things, and allowing those of us without those responsibilities to help polish up most moves that come through before the staff has to use their time on them.

I believe we can all agree that there have been move pushed through the Move Approval Thread that were less than perfect. (I am not pointing fingers, but referencing instead moves that I know have bee less then perfect but pushed through anyway.)

What thoughts do you all have on what I've proposed? Does anyone have any ideas of their own?

Also, I do request, for the sake of a coherent argument and organized thread, that if you make a claim about something, you provide evidence of it if possible. Also, do not bad mouth the staff. If you have a claim about how the system is not working, say so, but it is more often then not, not the fault of the staff themselves, but the system in which they have to work.

Thank you for your civility.


Re: Discussion on Move Approval Procedure. - Minato Namikaze - 10-05-2015

I would like to point out that there IS a Move Creation Workshop, but people like to simply bypass it and post their moves in the approval thread. I would also like to point out the Move Creation Workshop isn't for mods only, it was meant for the Members to give feedback and Ideas on moves.


Re: Discussion on Move Approval Procedure. - Schwi Dola - 10-05-2015

I don't know that I could agree with the quality of moves being an issue. I've only really had one issue with that myself and that was because the character relies on a secondary that should be able to fight on her own but that wasn't even mentioned, the player not warned against despite my own concerns about it. It was perfectly reasonable otherwise, without that context.


Re: Discussion on Move Approval Procedure. - Shade - 10-05-2015

@Minato
Okay, well my issue with the Move Creation Workshop has always been that more people seem to come to it with a "Hey I need a move that does something like this", rather than what I'm suggesting-- a place where people come with there moves already formed to there liking for others to help refine for a quick stamp of approval by staff.

@Desco
Well my focus on that aspect was as a way to reduce the amount of time actual staff with the power to stamp moves had to spend on each move, allowing for them to do all the requests, as opposed to some, which seems is the issues.


Re: Discussion on Move Approval Procedure. - Schwi Dola - 10-05-2015

Then the Move Creation Workshop is already there for that and the problem would be people not using it.


Re: Discussion on Move Approval Procedure. - Minato Namikaze - 10-05-2015

Yeah, I will make a post there Clarifying that. Also, I have to mention something. Yes, the move approvals have been quite slow lately, and I understand that that can be frustrating. but there are a couple reasons for this.

1. The staff have their own lives outside of this Website. This always comes first and unfortunately this is what has been happening and we will just have to live with that.
2. People like to have discussions in the threads, rather than just making the changes, when they get confused, they opt to try and talk it out with the mod/ admin that replied to their moves in the first place.
3. We are always doing multiple things at once, Move Approvals, Join Approvals, Quest grading, Fight judging.

Also, with the way the new staff system will be set up, we're pretty much freeing ourselves up to mostly focus on Move approvals and Joining Applications. It will come with time.


Re: Discussion on Move Approval Procedure. - Shade - 10-05-2015

@Desco
With the Name "Move Creation Workshop, I imagine many go there to seek help in creating moves, so I see why it's the way it is.

@Minato
Youre not bringing up any points that i hadn't addressed in the opening statement. I understand all those things, and I proposed a change that would take the biggest problem in my eyes, the #2 you listed, and minimize it.


Re: Discussion on Move Approval Procedure. - Weiss Schnee - 10-05-2015

Quote:I would like to point out that there IS a Move Creation Workshop, but people like to simply bypass it and post their moves in the approval thread. I would also like to point out the Move Creation Workshop isn't for mods only, it was meant for the Members to give feedback and Ideas on moves.
while nice, I've never seen it as something that really does anything to help refine moves for approval. People are willing to give feedback on the presentation, but it's been my impression that you don't really get a sense of what is or isn't permissible in the Workshop, and thus while it's good for creating a move to post in the Approval thread, you don't really have a sense on whether or not you've made something that requires modification. particularly just looking at the numbarz.


Re: Discussion on Move Approval Procedure. - Shade - 10-05-2015

Thank you @Weiss, those are the points that I was trying to get across. The Workshop as it stands is not a place where many go to get moves refined to reduce their need for review by Staff, and such a place would be good to remedy the situation and lighten the load on Staff. I feel that Requests that a able to be approved right off the bat are a great feeling for everyone.


Re: Discussion on Move Approval Procedure. - Minato Namikaze - 10-05-2015

Well then, as of this moment, that's what that thread is for.


Re: Discussion on Move Approval Procedure. - Demetri Malius - 10-06-2015

Wait, so what is stopping us from creating a topic right now dedicated to such a thing? I would figure it would need to be run by the community instead of staff(we don't need to make more work for them), and move creation will be for ideas, then the new thread for refinement and taking it apart to make sure its set to go. Sets up perfectly to create ones work them for immediate approval.


Re: Discussion on Move Approval Procedure. - Shade - 10-06-2015

@Deme
I was thinking the same thing, but certainly did want to do it without speaking with the staffers, as i may be seen as an act of aggression, as if we thought we could do a better job then they could, which I've already be accused of.


Re: Discussion on Move Approval Procedure. - Demetri Malius - 10-06-2015

i see you point, well thought out.


Re: Discussion on Move Approval Procedure. - Omni - 10-06-2015

The idea behind the staff overhaul is to free up the higher level staffers to focus on things like the move approval topic. So that's what the specialised individuals would be.

As for the topic for refining moves, that's literally what the move creation workshop is for. You described its exact purpose Tongue making a new topic and saying its purpose is going to be slightly different isn't going to help. What we need is more staffers with free time available who understand the move system, and that is the point of the staff overhaul. But as you can understand, it's quite a big thing and I don't want to push it through overnight. So all I can do is ask for your patience right now.

In regards to your specific moves, your moves often tend to be on the overpowered side and so I have to spend a great deal of time asking you to make tweaks and reduce the power, so that would probably help your moves get approved quicker if you simply had them "de-powered" from the get-go. I know a lot of people like to try and see what they can "get away with", but it really clogs up the process and generally if I think a move can be made more powerful I'll say so. I do look back through the move approval topic and make adjustments where I think they're significant.


Re: Discussion on Move Approval Procedure. - Ururu Kyuuei - 10-06-2015

This is part of the reason why I suggested a slight change of formatting to begin with, though mainly using a single thread for the entire forum to get things done for mechanics that a character may or may not need immediately especially when events are around the corner seems counter productive.

A forum dedicated to sorting out people's moves IE register and approve them so its obvious how many active players/moves need to be handles at the time seems obvious to me but then again I've been in about ten different forums that used that process and it helps significantly to keep people's works from mixing together and keeping things coherent

<!-- l --><a class="postlink-local" href="http://omniverse-rpg.com/viewtopic.php?f=28&t=4044">viewtopic.php?f=28&t=4044</a><!-- l -->

But for the sake of order

- Forum for Moves and Stuffs
- Each player may post up a single thread at a time with a maximum of five things in it.
- The first post should always have the most up to date version of what a person is attempt to get approved. Any further posts are for discussion and the topic's history/progression. This keeps people from having to hunt around for stuff that's theres.
- They may list their thread as either Open or Approval. Open is basically community workshop. When they feel ready they may switch it to Approval as in looking for Mod Approval. Or reverse it if they need more community help. This allows everyone to keep their crap together.
- After they receive their approvals, or disapproval as the case may be, the thread is archived in a Completed Sub-Forum

The main pro for this, is the forum index keeps an Accurate representation of who needs help and who had it last.


Re: Discussion on Move Approval Procedure. - Omni - 10-06-2015

A dedicated forum for moves might not be a bad idea.


Re: Discussion on Move Approval Procedure. - Trixie - 10-06-2015

Ururu Kyuuei Wrote:This is part of the reason why I suggested a slight change of formatting to begin with, though mainly using a single thread for the entire forum to get things done for mechanics that a character may or may not need immediately especially when events are around the corner seems counter productive.

A forum dedicated to sorting out people's moves IE register and approve them so its obvious how many active players/moves need to be handles at the time seems obvious to me but then again I've been in about ten different forums that used that process and it helps significantly to keep people's works from mixing together and keeping things coherent

<!-- l --><a class="postlink-local" href="http://omniverse-rpg.com/viewtopic.php?f=28&t=4044">viewtopic.php?f=28&t=4044</a><!-- l -->

But for the sake of order

- Forum for Moves and Stuffs
- Each player may post up a single thread at a time with a maximum of five things in it.
- The first post should always have the most up to date version of what a person is attempt to get approved. Any further posts are for discussion and the topic's history/progression. This keeps people from having to hunt around for stuff that's theres.
- They may list their thread as either Open or Approval. Open is basically community workshop. When they feel ready they may switch it to Approval as in looking for Mod Approval. Or reverse it if they need more community help. This allows everyone to keep their crap together.
- After they receive their approvals, or disapproval as the case may be, the thread is archived in a Completed Sub-Forum

The main pro for this, is the forum index keeps an Accurate representation of who needs help and who had it last.

This makes the most sense to me. Having been in a position where I've had to grade and then record the pricing of moves, a separate forum would make for much better organization. Threads that are completely approved would then move down. This also makes it easy to link where you were approved in your log. It gives anyone checking your purchase log a clear idea of when and where the move was approved.


Re: Discussion on Move Approval Procedure. - Sasuke Uchiha - 10-06-2015

I feel like a fool for believing the move approval process could not be improved upon. This sounds like a win to me. I hate digging through the move approval looking for my sh*t.

Edit: This could even go hand in hand with our purchase logs.


Re: Discussion on Move Approval Procedure. - Ururu Kyuuei - 10-06-2015

Having been apart of of *counts* six different Naruto RPs over the years I can tell you that when people have the opportunity they create a lot of jutsu for just about anything *Guilty*. Of the systems I've seen it definitely has its advantages as long as you lock down the number of threads a person can make and how many items can be in each one.

Luckily for Omniverse the need for hundreds (not exaggerating) of techniques isn't nearly as significant here especially with the ability to upgrade them rather than have 20 different instances of the same technique at different power levels and costs.


Re: Discussion on Move Approval Procedure. - Proto Man - 10-06-2015

Sasuke Uchiha Wrote:I feel like a fool for believing the move approval process could not be improved upon. This sounds like a win to me. I hate digging through the move approval looking for my sh*t.

Edit: This could even go hand in hand with our purchase logs.

Search function OP <_<

edit - Also, my personal opinion is that the Move Approval process is slow because it's honestly just Minato and me (and for anyone who doesn't know, I work around 8.5 hours a day and have to spend my evenings lesson planning and grading). Once we have more Angels, the process will be more efficient.