08-31-2015, 11:47 PM
Aces High II - Best flight simulator I've ever flown. Also? Awesome WWII tactical air, land and sea warfare. Huge, sprawling maps where you can capture territory, siege towns and bomb strateguc targets, all with manual controls and super realistic flight physics.
Soul Calibur IV - I love this game for fighting. It doesn't require piano lessons to be able to pull off sick moves, and is all about timing and footwork, as opposed to A A A > < B ^ v X B B A etc.
Left 4 Dead 2 - Great times with friends and family. Gratuitous violence topped with solid teamwork and camaraderie.
City of Heroes - My favorite MMORPG of all time, sadly dead now. No game ever made me feel as powerful as that one. Sure, it could be a little repetitive at times, but the costume designer and raw, guttural sensory feedback from the sound and camera effects always made it fun to be fighting.
Tales of Vesperia - A very solid JRPG, this is only one in a long franchise of excellent games. Great visuals, intuitive combat and enough depth to make it complex but not intimidating. The characters are all pretty believable too, which comes at a premium when Japanese media is involved.
Kirby Air Ride - My sister and I spent countless hours on this game, filling out the achievement blocks and perfecting our City Trial technique. The controls were simple as hell, but they didn't need to be complex for what was needed. Hail Hydra!
Megaman Zero - This entire series was superb, but I only ever played the first game multiple times. The game was challenging without being frustrating, and rewarded you for self-imposed difficulty. Great graphics for GBA, and air tight controls.
Spore - Maxis really stepped outta the box on this one. The gameplay itself was alright; individual phases of civilization were spread a little too thin, but that's not what kept me hooked. The content creator was astounding in its flexibility and depth. I spent hours perfecting designs for everything from protozoa to starships.
The Elder Scrolls V: Skyrim - Yeah, okay. Next.
Star Wars: TIE Fighter - Oh lord this game. My childhood was completely changed by it. It was a fantastic space dog fighting simulator that requires precision, quick thinking, and straight up mad skills. They don't make 'em like this anymore...
Soul Calibur IV - I love this game for fighting. It doesn't require piano lessons to be able to pull off sick moves, and is all about timing and footwork, as opposed to A A A > < B ^ v X B B A etc.
Left 4 Dead 2 - Great times with friends and family. Gratuitous violence topped with solid teamwork and camaraderie.
City of Heroes - My favorite MMORPG of all time, sadly dead now. No game ever made me feel as powerful as that one. Sure, it could be a little repetitive at times, but the costume designer and raw, guttural sensory feedback from the sound and camera effects always made it fun to be fighting.
Tales of Vesperia - A very solid JRPG, this is only one in a long franchise of excellent games. Great visuals, intuitive combat and enough depth to make it complex but not intimidating. The characters are all pretty believable too, which comes at a premium when Japanese media is involved.
Kirby Air Ride - My sister and I spent countless hours on this game, filling out the achievement blocks and perfecting our City Trial technique. The controls were simple as hell, but they didn't need to be complex for what was needed. Hail Hydra!
Megaman Zero - This entire series was superb, but I only ever played the first game multiple times. The game was challenging without being frustrating, and rewarded you for self-imposed difficulty. Great graphics for GBA, and air tight controls.
Spore - Maxis really stepped outta the box on this one. The gameplay itself was alright; individual phases of civilization were spread a little too thin, but that's not what kept me hooked. The content creator was astounding in its flexibility and depth. I spent hours perfecting designs for everything from protozoa to starships.
The Elder Scrolls V: Skyrim - Yeah, okay. Next.
Star Wars: TIE Fighter - Oh lord this game. My childhood was completely changed by it. It was a fantastic space dog fighting simulator that requires precision, quick thinking, and straight up mad skills. They don't make 'em like this anymore...
And, we dream of home I dream of life out of here Their dreams are small My dreams don't know fear I got my heart full of hope I will change everything No matter what I'm told How impossible it seems We did it before And we'll do it again We're indestructible Even when we're tired And we've been here before Just you and I
Don't try to rescue me I don't need to be rescued
Don't try to rescue me I don't need to be rescued

