04-27-2015, 02:44 PM
Proto Man Wrote:Moves
Access to moves has been prohibited/inhibited by the collars all contestants are forced to wear. The collars prevent the summoning of weapon-based moves and the execution of offensive moves (like magic) and most advanced application of Powers. Any 'natural' weapons (claws, tails, etc) will be treated as incidental weapons, compared to the artefact Weapon/Support Items that contestants are provided with.
Certain moves that serve more utility functions may be permitted, but a character should operate under the assumption that they will have no Moves.
....
Level 0 Super Move - Level 1 characters who were unable to purchase a super move before the contest will be able to utilize Level 0 Super Moves (which function much like desperation attacks). When you register please select one of your moves to be upgraded to a Level 0 Super Move for the duration of Dante's Abyss or create one from scratch. A level 0 super move costs 1 SP and is half as effective as a Level 1 Super Move. You do not need to purchase this.
^ Added this to the Moves rule page to reflect recent public opinion polling.
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Dante's Abyss 2015
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