04-20-2015, 09:39 AM
Moves really are a creative aspect of your character and can show insight, depth, or, and if nothing else, even flavor to the character's development and/or progress.I feel like nerfing everyone's moves to be even and not as valued as weapon reveals, transforms, or power ups would be enough, where as eliminating them all together directly removes that 'Flavor' from the character in question.
In a nutshell: What would Samus be without her arm cannon? Link without his sword? or Sinistro without his ring? Could they all provide compelling stories without them? Yes, but, does is take away from the uniqueness of the character? Yes.
I voted to allow them.
In a nutshell: What would Samus be without her arm cannon? Link without his sword? or Sinistro without his ring? Could they all provide compelling stories without them? Yes, but, does is take away from the uniqueness of the character? Yes.
I voted to allow them.
Dante's Abyss 2015
GRAND CHAMPION
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."

