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Neal
#1
Character name: Neal

Character source: Original Character

Character history: From Modern Day Earth, Neal was large on gaming, television and internet in general. His dependency to technology usually revolved around diving into fantasy worlds as often as he could. For most of his adolescence and especially into his adulthood, he wished he could just jump into one of these games. It seems Omni doesn't mind playing the part of fairy godmother.

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Physical Description: Neal stands at 6'4 and weighs a whopping 155 pounds. Due to a majority of his time spent indoors, his skin is a pale fair and his hands lacks calluses from any form of repetitive work. He appears to be a run of the mill couch potato with a knack for fantasy. His only unique feature is the three inch long scar on the outside of his left shin, earned from attempting to use a sharpened katana without proper training or precaution.
Otherwise, he appears normal; his hair is just beyond shoulder length and wavy. He often wears a pinstriped fedora, thus taming his hair to more or less remain "down," save for in high humidity. Frizzy hair asside, Neal also has murky blue eyes. They may not be the prettiest on most days, but at times they seem to light up with Neal's "expressive" face - which also makes him easy to read at times. Sometimes on purpose, sometimes not so much.
Stats:
ATK:2
DEF:2
SPD:1
TEC:5

Starting Proficiencies: 2200
1000 - Ranged
600 - Remote Control
600 - Ranged Materialize

Starting Powers: 400
400 - Basic Telekinesis

Starting Moves: 1800
900 - Attraction - Ranged, Remote Control, Ranged Materialize - The ability to attract mass towards one's self. The user may attract in one of two ways: Radial Attraction, which pulls at all nearby matter with a radius of a quarter of the user's maximum range or Palm-Attraction, which pulls towards the hand, however it does not counterweight .Weight heavier than the user will attract the user to the targeted object.
900 - Repulsion - Ranged, Remote Control, Ranged Materialize - The ability to push an object away from one's self. The user may repel in one of two ways: Radial Repulsion, which pushes at all nearby matter with a radius of a quarter of the user's maximum range, or Palm-Repulsion, which repels from the palm, however it does not counterweight. Weight heavier than the user will lead to the user being repelled instead.

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