05-13-2018, 09:39 AM
This is a really minor thing, but can we put the Nexus maps under spoiler tags in the verse description? They fill up a lot of the page and scrolling down is so much effoorrrt...
Vague Time Manipulation Description
Almost all the power descriptions are really good - both for being concise, and also containing the information needed. Telekinesis, for example, even specifies the strength of the power in a useful manner. But, while there are odd questions about what they can do and what needs moves, they all serve their purpose. Except, in my opinion, Time Manipulation.
For most people reading this, this basically amounts to "go buy moves". Perhaps someone might buy it for their one-off "time stop" move, or for a slow-down thing. My point is, unless someone wants a time-based move, they're usually not going to buy the power (which is alright for me since it means Viola gets the monopoly over it). Unlike with Telepathy, or Teleportation, or Survival, or basically any other power.
I'm not arguing that it's useless or should be made stronger (heck, I think it's a really useful power on it's own - or could be if I knew what its limits were). There's just not a lot of detail in the description, so I find it hard to write without feeling like I'm overstepping. Heck, even slapping on a rough maximum range and percentage (for how much time can be sped up or slowed down) would be nice. I've always imagined it being about +/- 20%, just enough to do something a bit quicker when it counts, or slow down something enough that you're barely able to dodge - but I'm hesitant to use it like that without something solid in the description to go off.
Vague Time Manipulation Description
Almost all the power descriptions are really good - both for being concise, and also containing the information needed. Telekinesis, for example, even specifies the strength of the power in a useful manner. But, while there are odd questions about what they can do and what needs moves, they all serve their purpose. Except, in my opinion, Time Manipulation.
Quote:Time Manipulation – 800 OM
Time Manipulation allows you to temporarily speed or slow the flow of time in a particular area, though it requires a great deal of effort and the actual degree to which it works is fairly small without purchasing specialised moves.
For most people reading this, this basically amounts to "go buy moves". Perhaps someone might buy it for their one-off "time stop" move, or for a slow-down thing. My point is, unless someone wants a time-based move, they're usually not going to buy the power (which is alright for me since it means Viola gets the monopoly over it). Unlike with Telepathy, or Teleportation, or Survival, or basically any other power.
I'm not arguing that it's useless or should be made stronger (heck, I think it's a really useful power on it's own - or could be if I knew what its limits were). There's just not a lot of detail in the description, so I find it hard to write without feeling like I'm overstepping. Heck, even slapping on a rough maximum range and percentage (for how much time can be sped up or slowed down) would be nice. I've always imagined it being about +/- 20%, just enough to do something a bit quicker when it counts, or slow down something enough that you're barely able to dodge - but I'm hesitant to use it like that without something solid in the description to go off.

