04-27-2018, 10:10 AM
Jim Raynor
I'm officially adding Jimmy to my 'Primes I'm Nervous to Fight' list, so...good job! Your current moveset allows Jim to be a top-tier generalist, and he's able to attack and defend with authority at almost any level of engagement. That being said, you should consider where you want to take him next.
Your offense and defense game is on point, and your drone allows for interesting possibilities for suppression and battlefield control. Aside from building up the capabilities of his Goliath suit, I think you may want to look into buying the Buff proficiency and give Raynor some additional support capabilities. Things like healing medical spray, or abilities that remove debuffs from other Primes would really round out Raynor's combat abilities. These are, obviously, expensive, but if you don't know what to spend your OM on, it's always a good investment to make.
Viola
Dane, why you gotta give me a headache like that.
Bottom line, Viola is what I would classify as a 'Dominator'. She controls the battlefield, and her opponents, to keep the damage going in one direction as much as possible. The most glaring issue I see with her is that, even in her support role, she burns through endurance like a motherfucker. Mechanically, I think her moves are built well, but all of her abilities rely on her having a wellspring of energy to keep her time shenanigans fueled. Being that she's a frail little girl, I'd be surprised if she could go two rounds in a big fight.
Having a move that allows you to convert SP into physical endurance would be a pretty big boon to Viola, and would ensure that you can keep your defenses going strong. Without them, she's completely helpless. Additionally, while you've done a good job prepping Viola for a support and TEC defense role, you should consider finding ways to control opponents. Simple 'time holds' or even just slowing a particularly enemy down (without slowing he entire world down) will be low-endurance options that can keep her effective in a late-game fighting.
That being said, get a goddamn assist and a T1 defense. I know you have a character concept in mind, but against any other of the site's stat monsters or TECnicians, Viola is gonna get annihilated the second they decide to toss a Super her direction.
I'm officially adding Jimmy to my 'Primes I'm Nervous to Fight' list, so...good job! Your current moveset allows Jim to be a top-tier generalist, and he's able to attack and defend with authority at almost any level of engagement. That being said, you should consider where you want to take him next.
Your offense and defense game is on point, and your drone allows for interesting possibilities for suppression and battlefield control. Aside from building up the capabilities of his Goliath suit, I think you may want to look into buying the Buff proficiency and give Raynor some additional support capabilities. Things like healing medical spray, or abilities that remove debuffs from other Primes would really round out Raynor's combat abilities. These are, obviously, expensive, but if you don't know what to spend your OM on, it's always a good investment to make.
Viola
Dane, why you gotta give me a headache like that.
Bottom line, Viola is what I would classify as a 'Dominator'. She controls the battlefield, and her opponents, to keep the damage going in one direction as much as possible. The most glaring issue I see with her is that, even in her support role, she burns through endurance like a motherfucker. Mechanically, I think her moves are built well, but all of her abilities rely on her having a wellspring of energy to keep her time shenanigans fueled. Being that she's a frail little girl, I'd be surprised if she could go two rounds in a big fight.
Having a move that allows you to convert SP into physical endurance would be a pretty big boon to Viola, and would ensure that you can keep your defenses going strong. Without them, she's completely helpless. Additionally, while you've done a good job prepping Viola for a support and TEC defense role, you should consider finding ways to control opponents. Simple 'time holds' or even just slowing a particularly enemy down (without slowing he entire world down) will be low-endurance options that can keep her effective in a late-game fighting.
That being said, get a goddamn assist and a T1 defense. I know you have a character concept in mind, but against any other of the site's stat monsters or TECnicians, Viola is gonna get annihilated the second they decide to toss a Super her direction.

