04-27-2018, 09:01 AM
Victor Wolfe
Your moves aren't as scattered as you think they are. To me, Victor appears to be a pretty proficient melee/debuff character. To that end, I think he is most effective when at least one ally to draw a stronger opponent's attention, so an assist would be prudent, if he finds himself alone. Something big and tough.
To that end, Victor's defensive capabilities need to be examined. You're going to be a dodge defender, at any rate, so you really want to consider having a few moves that give you increased escape options, and as a pure melee specialist, you also need mobility to give you a chance to close distance. Gem blast is a good start, but I would push his mezzing/escape angle.
By definition, Wolfe essentially delivers death by a thousand cuts, as opposed to a more traditional 'sneak attack for big damage' rogue build. When you have your opponent whittled down, however, an ATK focused power-up will help you close in for the kill when your target is bleeding and helpless. I would explore more ways to open up vulnerabilities in your opponents, but like you said yourself, your first priority should be getting a T1 Super Defense to stay competitive in your current weight class.
Atelos
A bit cut and dry, if I'm honest. There are good fundamentals here, but you should consider finding more ways to burn SP aside from your T1 Defense. I think Assists are going to be a natural extension for Atelos in that regard, since any Spartan warriors he summons already have the moves they need from his basic repertoire.
Since you've got Ranged Proficiency, you may want to consider getting a ranged move that does not force you to lose your spear or shield. Maybe some javelins, or if you're feeling magicky, a Hades fireball or some such thing. With a generalist like Atelos, you need to be able to respond tactically to any combat situation he's put into.
Sasuke
Since you're starting to play with the big kids, a T1 defense is going to need to be your next purchase. Simply having one in your roster forces your opponent to change their tactics to account for the fact that they can't get cheap shots on Sasuke with their super moves, which is critical, since he's a dodge-build. Aside from that, your base game on the offensive seems solid, so I would start investing in ways to turn the battlefield in your favor.
Traps that can create areas of denial or force opponents to move where you want them to will play well when Sasuke is in artillery mode. You have good escape options and high mobility, so look into getting the Debuff proficiency, which will allow you to keep enemies pinned down and vulnerable to heavy jutsu assaults. The ONLY additional basic attack that I think Sasuke might needs are some Kunai, so he can have a quickly accessed ranged attack that isn't costly in terms of time or endurance.
Your moves aren't as scattered as you think they are. To me, Victor appears to be a pretty proficient melee/debuff character. To that end, I think he is most effective when at least one ally to draw a stronger opponent's attention, so an assist would be prudent, if he finds himself alone. Something big and tough.
To that end, Victor's defensive capabilities need to be examined. You're going to be a dodge defender, at any rate, so you really want to consider having a few moves that give you increased escape options, and as a pure melee specialist, you also need mobility to give you a chance to close distance. Gem blast is a good start, but I would push his mezzing/escape angle.
By definition, Wolfe essentially delivers death by a thousand cuts, as opposed to a more traditional 'sneak attack for big damage' rogue build. When you have your opponent whittled down, however, an ATK focused power-up will help you close in for the kill when your target is bleeding and helpless. I would explore more ways to open up vulnerabilities in your opponents, but like you said yourself, your first priority should be getting a T1 Super Defense to stay competitive in your current weight class.
Atelos
A bit cut and dry, if I'm honest. There are good fundamentals here, but you should consider finding more ways to burn SP aside from your T1 Defense. I think Assists are going to be a natural extension for Atelos in that regard, since any Spartan warriors he summons already have the moves they need from his basic repertoire.
Since you've got Ranged Proficiency, you may want to consider getting a ranged move that does not force you to lose your spear or shield. Maybe some javelins, or if you're feeling magicky, a Hades fireball or some such thing. With a generalist like Atelos, you need to be able to respond tactically to any combat situation he's put into.
Sasuke
Since you're starting to play with the big kids, a T1 defense is going to need to be your next purchase. Simply having one in your roster forces your opponent to change their tactics to account for the fact that they can't get cheap shots on Sasuke with their super moves, which is critical, since he's a dodge-build. Aside from that, your base game on the offensive seems solid, so I would start investing in ways to turn the battlefield in your favor.
Traps that can create areas of denial or force opponents to move where you want them to will play well when Sasuke is in artillery mode. You have good escape options and high mobility, so look into getting the Debuff proficiency, which will allow you to keep enemies pinned down and vulnerable to heavy jutsu assaults. The ONLY additional basic attack that I think Sasuke might needs are some Kunai, so he can have a quickly accessed ranged attack that isn't costly in terms of time or endurance.

