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Shio Mora
#4
(04-16-2018, 08:31 PM)Shio Mora Wrote: Thanks, Dane!  It's great to be here today, with you all.  I was referred by everyone's favorite snarky wizard, Harry Dresden; already specified it in the paperwork as applying.

As for the utility power, my basic thought process was as such:

Shio is meant to be -dizzyingly- competent in mixed combat, allowing him to change his fighting style with little hesitation.  He subscribes to no single martial art or fighting style, meaning if he's fighting an especially clever opponent, he can immediately disrupt their flow of combat, and continue his relatively unimpeded.  It seemed like it would be a little too prohibitive to add a new move for each weapon I wanted, but that's largely contingent on what qualifies as a 'new weapon'; if we're treating spears and lances and fauchards as three separate weapons, then I'd be doing basically nothing but making new weapons, and then I'd have tons of SP and nothing to -spend- it on, unless I'm missing something.

Provided I could make 'hub' forms for the basic obvious ones, perhaps in a manner akin to Pathfinder logic, I could easily swap over to a series of nebulous forms.  The intent was, quite simply, for Shio to 'make' items without spending OM, without explicitly breaking the rules of how creating items normally worked.  In this case, I could even see it working as some sort of special version of the Transformation and Shapeshifting proficiencies, as time went on and he got even more skilled.

Ikkotsu's primary intent was speed over force, so I -did- undersell the damage a bit because I wanted to make it clear that if the opponent decides to try and get involved -after- he's had the time to build his stance, they're going to find it a lot harder to deal with.  The intent was that anyone who gives him five or six seconds in a fight, just to see what happens, is going to find that to be a big mistake.

You only have 1sp per level. As an example, my character Dane has been here for about a year and he's level 6. So he has 6sp. I spend that on powerups (increased stats for a short period of time), super attacks (sp moves that do a lotta damage), super defences (sp moves that block the strong attacks), and a utility (getting to do a bunch of teleports really fast). 

To put it simply, 1sp to change the shape of your weapon to anything you want is kinda... eh. Especially since you can only do it once per sp used. I personally wouldn't mind letting you spend 1sp to change your weapon to anything you want, as often as you want, for a full round of combat. Otherwise, it'd be a fairly weak effect. And you'll probably want to use your sp for something else. SP is typically more valuable than your OM. And, honestly, I don't know if that'll fly. Because it basically seems like a way to cheat your way past spending OM. Super moves are more about enhancing your capabilities than getting something you can do with normal moves but for less OM. If you're certain that you definitely want it as a supermove, I'll ping a more senior staffer for you. But I would highly advise you try and get it as a normal move. Or maybe just pick a couple of weapons that you want to start with and upgrade it to include more later.

Regardless, if you do get the super utility, you would need a basic sword move or something so you can have a weapon to spend SP on and change in the first place.

Anyway, you could probably get most straight, rigid melee weapons you want without spending too much OM. I'll double check with some other staffers, but if you give me a short list of your 'main' weapons, I'll see what I can do.

Also, for Ikkotsu, you did say it still takes a second to execute, which is enough to warrant more damage than a hard push. Unless I'm missing something.


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Shio Mora - by Shio Mora - 04-16-2018, 09:52 AM

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