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Rules Feedback
#64
To reiterate whatbi am looking for does not affect travel tines in a significant manner and is not a super defense, I want a super escape move to be possible based on teleport.

To show this, the same 1000 foot for 2 sp move I suggest could instead be used to have 10 speed and gain a magnitude more distance for the cost. While my 1000 feet would take time and has many builtin flaws.

A 2 SP. super cloak could do what I want but I want to be cool and flashy and write an interesting narrative with this escape attempt, and 1000 feet is by no means im guaranteed escape even i I pull it off.

80 meters is not a signifiant distance to run away from combat, I want to do more with a super move.

This move



Quote:Dane focuses for a brief moment, mentally linking different points in space. This takes about a second, and he has to stand roughly still. Afterwards, the next 5 teleports Dane executes are instant and don't require a charge time - but are just as tiring as normal, and each applies a 1-second cooldown to his teleportation power (and any associated moves). He can bring willing allies with him if they're touching him, but they'll feel dizzy for a short moment afterwards if they don't have mimic or the teleport power, and will always suffer fatigue as if they teleported by themselves. Any instant teleports not used up within the 30 seconds are lost.



Travels farther than what I want to do in less time with half the SP cost. There are various other large and some details between the kind of move I want to approve and this but 80 x 5 is 400 which is less than the 304 meters I want to teleport in one go.


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Rules Feedback - by Omni - 11-05-2017, 05:31 PM

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