If Protoman's supermove reachs past a 160m diameter, then there'd likely be an exception. Your T3 super defense will always allow you to avoid a T3 attack. If it doesn't give you a temporary 80m+ range, you'd have to think of something creative. Like teleporting out of existence until the explosion ends or teleporting a couple of times. Or just be vague and say it teleports you "out of danger".
The general consensus is that you don't need to teleport beyond 80m at once. Teleporting further can just stretch a fight over a distance many combatants won't be able to manage easily, and make it hard for your opponent to write. Why are you looking to have a 1000ft long teleport? How do you want it to change the fight?
The general consensus is that you don't need to teleport beyond 80m at once. Teleporting further can just stretch a fight over a distance many combatants won't be able to manage easily, and make it hard for your opponent to write. Why are you looking to have a 1000ft long teleport? How do you want it to change the fight?

