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Rules Feedback
#54
(03-08-2018, 12:50 AM)Schwi Dola Wrote: I want an allowance for long range super move teleportation at appropriate drawbacks determined at move approval.

A T3 Super Move can destroy a few city blocks, a average city block is roughly 80 by 200 meters. So if you explode that under my feet I can't use a T3 Super Teleport to dodge, because you can hit an area bigger than the max range of teleport. (I refer to Protoman.)

A 1000 foot non instant teleport to a location that has been previously visited  that can take a group and opens a window for enemies to enter or counter (such as teleporting into the space not even needing a special move) Seems like it should be neogiatable. Not here to argue to specifics.

Super Moves are supposed to be strong and game changing but this restriction reduces the creativity we can use to construct fair moves.

You can use teleportation to dodge super moves (even if level 3, assuming you can buy that high a level). You can't increase the distance, but you could do a 'speed teleport' kind of move, or come up with something creative like maybe using velocity to increase your speed via  teleport (like jumping into the teleport? i dunno, making it up on the spot here).
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Rules Feedback - by Omni - 11-05-2017, 05:31 PM

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