03-07-2018, 09:41 PM
(This post was last modified: 03-07-2018, 10:17 PM by Schwi Dola.)
So, considered Teleportation. Master Teleportation even with 10 speed takes several seconds to teleport 80 meters.
10 speed characters can move at 44 meters per second, they can cover that distance in the same time, or faster with a running start. Where is the real advantage with being able to teleport? Narrative wise teleport dodging is usually not a good idea.
I would like to suggest that teleportation restrictions me loosened.
In support of this I would like to ask the question, would
a change make for more interesting stories? That is the question, right now the distance traveled isn't even far enough to get out of range of most projctiles or sensors. Super move to boost sensor range wouldn't ever be nessecary in case someone teleport away since they can't far to begin with.
i would also like to mention that there is tier 3 super move approved with a area far greater than 80 meters so a tier 3 super teleport would never be able to dodge it aimed at your feet. This is the kind of thing that shouldn't happen
10 speed characters can move at 44 meters per second, they can cover that distance in the same time, or faster with a running start. Where is the real advantage with being able to teleport? Narrative wise teleport dodging is usually not a good idea.
I would like to suggest that teleportation restrictions me loosened.
In support of this I would like to ask the question, would
a change make for more interesting stories? That is the question, right now the distance traveled isn't even far enough to get out of range of most projctiles or sensors. Super move to boost sensor range wouldn't ever be nessecary in case someone teleport away since they can't far to begin with.
i would also like to mention that there is tier 3 super move approved with a area far greater than 80 meters so a tier 3 super teleport would never be able to dodge it aimed at your feet. This is the kind of thing that shouldn't happen
