01-31-2018, 01:26 AM
Oof, this is a hard one because there's next to no games that I "keep" liking. I'm very focused on the novelty aspect of it when a game introduces a mechanic, a story or something else that I've not seen before, but when this wears off I tend to get bored very fast (it's also why I preferred the CoDs with jump jets and overheating weapons to the traditional arcade shooters, fite me).
That said, here's a handful in no particular order:
Blacklight Retribution. Starting with an oddball, I liked this one because it had a lot of customizability without affecting the balance much. There was no gun or mod that was strictly better than others, and the stuff you started out with was very balanced. Also, it had all sorts of fun (not necessarily competitive) gadgets, from throwables to a Riot shield. Pity that it's pretty much dead.
Planetside 2. The only MMOFPS that I know of, and damn did it do things right. Sure there's always issues here and there and the balancing wasn't the best, but there was a lot of fun to be had as infantry, as a vehicle driver, dominating the sky and everything else. There's little that beats the feel-good moment when you deploy a mobile spawn point in a prime position and it ends up being the beating heart of that zerg come to conquer the territory before you (especially because you get a few points every time someone spawns on your point).
Legend of Zelda. Almost each of them introduces some mechanic that the others don't have: Twilight Princess had the wolf, Minish Cap had the tiny form, Majora's Mask had the masks, Wind Waker had the ship... it's nothing revolutionary but I had a lot of fun with most of the games.
Monster Hunter Tri. I've been told that MH3 was one of the shittier titles because it lacked the cool weapons and stuff from its predecessors. If that's so I can't wait for the PC version of MH World, because damn was it fun (as little as I played it, admittedly - I never got past the Barroth). It dealt a huge blow to me to see the online mode being shut down after so little time, I never got to see any of the Online-exclusive monsters. Even so, its setting, the "boss battles" against huge monsters, the anime-sized weapons, everything just fits.
Rune factory Frontier. I've played it so little that I am ashamed. I love the Harvest Moon-esque farming, taking care of crops, using various tools to keep your farm in check and explore the world, coupled with a simple combat system. Harvest Moon was a little too calm and repetitive. The combat adds that sprinkle of pepper that completes it.
Okami. Didn't expect that one, did you? I am absolutely in love with the artstyle of that game, which portrays the characters immensely well. Couple that with a serious story, an amazing world, fun (but easy) enemies, a nice amount of humor to lighten the mood and you already have a fun game. And on top of that there's metric tons lot of japanese culture in the game: fairytales (altered to fit the story), Youkai as enemies, creatures of legend (the eight-headed serpent Orochi is just one example), japanese habits and customs... and everything just fits together perfectly. It's one of the few games I'm happy to play time and time again.
Overlord II. No, not the anime. The videogame wherein you command the name-giving Overlord who controls hordes of minions from a 3rd-person perspective. In Overlord 2 you're given the choice between Domination (bend the wills of the poor villagers to your will so they work for you) and Destruction (kill 'em all!), which don't change the story much but still make you feel like you're building your own empire. Also, you get to choose between three Mistresses, so that's nice.
That said, here's a handful in no particular order:
Blacklight Retribution. Starting with an oddball, I liked this one because it had a lot of customizability without affecting the balance much. There was no gun or mod that was strictly better than others, and the stuff you started out with was very balanced. Also, it had all sorts of fun (not necessarily competitive) gadgets, from throwables to a Riot shield. Pity that it's pretty much dead.
Planetside 2. The only MMOFPS that I know of, and damn did it do things right. Sure there's always issues here and there and the balancing wasn't the best, but there was a lot of fun to be had as infantry, as a vehicle driver, dominating the sky and everything else. There's little that beats the feel-good moment when you deploy a mobile spawn point in a prime position and it ends up being the beating heart of that zerg come to conquer the territory before you (especially because you get a few points every time someone spawns on your point).
Legend of Zelda. Almost each of them introduces some mechanic that the others don't have: Twilight Princess had the wolf, Minish Cap had the tiny form, Majora's Mask had the masks, Wind Waker had the ship... it's nothing revolutionary but I had a lot of fun with most of the games.
Monster Hunter Tri. I've been told that MH3 was one of the shittier titles because it lacked the cool weapons and stuff from its predecessors. If that's so I can't wait for the PC version of MH World, because damn was it fun (as little as I played it, admittedly - I never got past the Barroth). It dealt a huge blow to me to see the online mode being shut down after so little time, I never got to see any of the Online-exclusive monsters. Even so, its setting, the "boss battles" against huge monsters, the anime-sized weapons, everything just fits.
Rune factory Frontier. I've played it so little that I am ashamed. I love the Harvest Moon-esque farming, taking care of crops, using various tools to keep your farm in check and explore the world, coupled with a simple combat system. Harvest Moon was a little too calm and repetitive. The combat adds that sprinkle of pepper that completes it.
Okami. Didn't expect that one, did you? I am absolutely in love with the artstyle of that game, which portrays the characters immensely well. Couple that with a serious story, an amazing world, fun (but easy) enemies, a nice amount of humor to lighten the mood and you already have a fun game. And on top of that there's metric tons lot of japanese culture in the game: fairytales (altered to fit the story), Youkai as enemies, creatures of legend (the eight-headed serpent Orochi is just one example), japanese habits and customs... and everything just fits together perfectly. It's one of the few games I'm happy to play time and time again.
Overlord II. No, not the anime. The videogame wherein you command the name-giving Overlord who controls hordes of minions from a 3rd-person perspective. In Overlord 2 you're given the choice between Domination (bend the wills of the poor villagers to your will so they work for you) and Destruction (kill 'em all!), which don't change the story much but still make you feel like you're building your own empire. Also, you get to choose between three Mistresses, so that's nice.
undoge: Credit & Hugs to Ruby for the sign, and to Guu for the smileys!
undoge:Hide your chicken nuggers, hide your heads, the Sundoge is coming and she'll hat everyone!
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