02-09-2015, 01:50 AM
Geist Wrote:Item uno: I wasn't sure about the CQC, since it was more for being able to dis-arm humanoid combatants than over all. Eh, tired mind trying make sense of it all.
*Shivers at the mention "Dis-arming"* For future ref, do what you like with NPCs, but don't try to disarm another prime ^^; Omni will eat you probably
Quote:Item dos: It's an either or both option. I was thinking it was rather handle-grip activated with short bursts instead of continual stream of current. The object was for a burst enough to knock out the standard human target. Blade Length: 7 1/2" Overall Length: 13 1/2"
Alright, forget NPCs for a moment, we have to consider what would happen if you were to fight another player.
Take a look at what I had to do to get a stun move approved for my alt character here. Basically, we want to know how long it would last and effective it would be. Also, we'll need caveats for when you do damage and shock at the same time.
Also, the current set up will cost you 900 Om based on pricing rules
Let's see if I'm clear here:
Setting one: Stun and Damage (300)
Setting two: Damage (300)
Setting three: Stun (300)
Move total: 900
Am I clear on this?
Quote:Item tres: Firing it at safe speed? I'd say a single shot every 15-20 seconds, faster would be far more risky and hinting that you wanted a chard stump instead of an arm, even if they had been lighter armored. Usually able to produce a fist-size bolt of plasma, up to a medium distance at most.
This one is good! Just add it to the move itself
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