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Rules Feedback
#31
Might it be worth having references for aspects of moves as well as the moves themselves? I'm thinking things like projectile speed (a bullet is fast, a thrown object is medium, the average person jogging is slow, or something like that) charge-up time or duration.

I say this because projectile speeds have bogged me down when coming up with moves before and made me less motivated to keep making them, where I might know I want a move with say a 'slow' projectile but know how best to demonstrate that. I also think there are cases where problems arise from people having different reference points for time, i.e. some shows make it seem reasonable to have an attack which needs a minute to charge up, while I think of either D&D (where a full combat round is six in-game seconds, and most combat is over by the time 30 in-game seconds have passed) or MOBAs where a 2 second stun sounds short until you're hit by it in a teamfight when it feels like an eternity.

It wouldn't necessarily have to be super precise, the thought was more to give a general reference to help people when they're building moves, particularly if they don't have a bunch under their belt.


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Rules Feedback - by Omni - 11-05-2017, 05:31 PM

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