11-08-2017, 09:01 PM
Frankly, my reasoning was that that's what the numbers used to be, and they're nice and simple. Higher than that, and it becomes fairly easy for high levels to nuke low levels with Super Attacks, forcing us to fudge the numbers.
But .... that may not be as big of a deal soon. It does feel more dynamic for Super Attacks to deal major damage, so in all likelihood I'd boost them up to 3 baseline damage per tier.
In no way was pricing a factor in the balancing. People are gonna want healing and regen, I feel, more because it's such an iconic power with such a range of in-world uses. It's irreplacable, and I feel it should definitely be costly. Plus, most folks want several Super Moves, and those prices add up to a lot.
But .... that may not be as big of a deal soon. It does feel more dynamic for Super Attacks to deal major damage, so in all likelihood I'd boost them up to 3 baseline damage per tier.
In no way was pricing a factor in the balancing. People are gonna want healing and regen, I feel, more because it's such an iconic power with such a range of in-world uses. It's irreplacable, and I feel it should definitely be costly. Plus, most folks want several Super Moves, and those prices add up to a lot.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

