11-08-2017, 08:27 PM
It's good that you fixed up the fight example, but I think you missed something small:
Yet
And T2 Power-Ups aren't available until level 5. So there's a slight inconsistency here.
(Sorry if this is too nitpicky).
Also, as another note, Regeneration seems to be stronger than super defences, since it restores 3 HP for 1sp, whereas they block ~2 damage for 1sp. I'm just wondering what the reasoning on that was, since ~3 damage per tier of super move seems fine to me. I guess it does fit with how injuries are ranked.
I would agree that 1 sp for 3 health is a good exchange rate for healing (and the new power). But super attacks seem a bit... weak in comparison. I know in most cases it's usually not going to matter and will come down to the judging, but I feel there should be some kind of benefit, or at least equality, in using a super defence to block a super attack, instead of just healing with regen after.
Although I guess those comments do feel kind of gamey, since this is more about the writing. I just think 3 damage would be more appropriate to be consistent with everything else.
Quote:Each character is level 4, meaning they have 4 SP to spend on Super Moves and Transformations
Yet
Quote:(OOC: Used Tier 2 Power-Up: Hypermode for one post - 2 SP. 1/4 SP remaining)
Here, Samus uses a Tier 2 Power-Up, which costs 2 SP per post. While more powerful and dramatic, the increased cost means she could only use it for one post. The turn now passes to Alundra, who has 48 hours to post or request a time extension.
And T2 Power-Ups aren't available until level 5. So there's a slight inconsistency here.
(Sorry if this is too nitpicky).
Also, as another note, Regeneration seems to be stronger than super defences, since it restores 3 HP for 1sp, whereas they block ~2 damage for 1sp. I'm just wondering what the reasoning on that was, since ~3 damage per tier of super move seems fine to me. I guess it does fit with how injuries are ranked.
I would agree that 1 sp for 3 health is a good exchange rate for healing (and the new power). But super attacks seem a bit... weak in comparison. I know in most cases it's usually not going to matter and will come down to the judging, but I feel there should be some kind of benefit, or at least equality, in using a super defence to block a super attack, instead of just healing with regen after.
Although I guess those comments do feel kind of gamey, since this is more about the writing. I just think 3 damage would be more appropriate to be consistent with everything else.
