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Alignment System
#3
2 / 2

Mostly Lawful: All Might respects the law almost all of the time, as well as his own personal code, but he's able to put it aside begrudgingly for things that are truly important. 

Mostly Selfless: All Might would give up his life for others and endure torture as a matter of course- but he's very hesitant about actually throwing his life away. He's ended up becoming a symbol to the people of Japan, and if that symbol should die, it would do far more damage to the nation than the simple loss of his strength. 



I'm not really sure how this should play out as an alignment system. Is it meant to take the idea of good vs. evil, as both are very hard to quantify, and are based in cultural values anyway, out of the equation? After all, what one culture sees as a hero might be a villain in another culture, but they would be considered equally 'selfish' or 'lawful' regardless of culture, so it works in that way. 

The numbers work too. I can kinda see it- as a shorthand, if you say "My character is a 3/4" even if you don't have the particular definition of each number memorized, you'd be able to tell that the character falls in the middle in terms of lawfulness and in selfishness. Since it's ranked by numbers, it'd also be able to be used with other mechanics of whatever game you're playing. 

I'm pretty fond of the usual DnD alignment chart, but it does have some failings when it comes to more complicated character types.
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Alignment System - by Gaston - 08-03-2017, 03:13 PM

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