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Alignment System - Gaston - 08-03-2017

I don't like how simple most alignment systems are. I made my own. Feel free to use it.

Basically, this alignment system, like the D&D one, is divided into two categories: Lawful/Chaotic, and Selfless/Selfish. Each one has a number that defines your character, which you select from a list. So, Lawful/Chaotic is:

1: Pure Lawful: Whether they follow actual laws or a personal code, they will never break from it, regardless of circumstances.
2: Mostly Lawful: A character that follows either actual laws or a personal code for the most part. As long as it doesn't get in the way of something they view as more important, they will abide by it.
3: Somewhat Lawful: One who follows either actual laws or a personal code sometimes. They will try to abide by rules, but will often break smaller ones they view as less crucial.
4: Neutral: A character that follows laws or a personal code sometimes, but often breaks them to suit their needs.
5: Somewhat Chaotic: One who doesn't respect laws or codes, but follows them sometimes. They will often follow rules simply for convenience, but have no real qualms about breaking them.
6: Mostly Chaotic: A character that doesn't respect laws at all, and never follows them. They don't go out of their way to break them, but they won't just follow them for convenience.
7: Pure Chaotic: One with absolutely no respect for rules of any kind. They often go out of their way to break rules and break down governments.

Then for Selfless/Selfish:

1: Pure Selfless: Someone who cares about others over themself 100% of the time. A character willing to die for others, or even bear extreme torture.
2: Mostly Selfless: A character who mostly cares about others over themself. They will fight as hard as possible to protect others, but will often at least be hesitant to sacrifice their life for others.
3: Somewhat Selfless: One who values others over themself but not to a great extent. They will be willing to fight for others, but only to a certain extent, typically not if it results in their death.
4: Neutral: Someone who has no real feelings towards whose life should be valued more. Usually they care about themself, but they also try to help people who they are close to often.
5: Somewhat Selfish: A character who values their own life over others, but not to a great extent. They will try not to let others be killed, but when it comes to it care more about themself than others.
6: Mostly Selfish: Someone who values the life of themself over others for the most part. They try not to kill without reason, but don't have many qualms about it.
7: Pure Selfish: One who only cares about their own life. All other life doesn't matter to them. 

When listing your alignment you would give it as first number/second number. So, for example, Gaston is 3/5. So, is this completely stupid, or is it fuckin genius? Also, what alignment systems do you guys like to use.


RE: Alignment System - PepsiYuuka - 08-03-2017

Yooky is probably a 5/6.

Whis is probably a 2/4.

I typically stick to the 3x3 for alignments as it is the most universally understood, but this isn't bad. More expanded than anything.


RE: Alignment System - All Might - 08-03-2017

2 / 2

Mostly Lawful: All Might respects the law almost all of the time, as well as his own personal code, but he's able to put it aside begrudgingly for things that are truly important. 

Mostly Selfless: All Might would give up his life for others and endure torture as a matter of course- but he's very hesitant about actually throwing his life away. He's ended up becoming a symbol to the people of Japan, and if that symbol should die, it would do far more damage to the nation than the simple loss of his strength. 



I'm not really sure how this should play out as an alignment system. Is it meant to take the idea of good vs. evil, as both are very hard to quantify, and are based in cultural values anyway, out of the equation? After all, what one culture sees as a hero might be a villain in another culture, but they would be considered equally 'selfish' or 'lawful' regardless of culture, so it works in that way. 

The numbers work too. I can kinda see it- as a shorthand, if you say "My character is a 3/4" even if you don't have the particular definition of each number memorized, you'd be able to tell that the character falls in the middle in terms of lawfulness and in selfishness. Since it's ranked by numbers, it'd also be able to be used with other mechanics of whatever game you're playing. 

I'm pretty fond of the usual DnD alignment chart, but it does have some failings when it comes to more complicated character types.


RE: Alignment System - Dust - 08-03-2017

Dust: 2/1
He has already proven he's ready to sacrifice himself for anyone in need, even Illidan, someone he just met. While he is also the type to follow rules, sometimes doing the right thing means breaking those rules. Mostly he follows a personal code.


Ash: 5.5/7
Ash has her own rules to follow, but for the most part, only cares about the rules in order to twist them in her favor. As a rebel, rules mean very little to her. However, it's only smart to follow some rules. Next, for the most part, you will only see her concerned about someone else as long as it benefits her. She goes to great lengths to keep a good face sometimes but honestly could care less about other people. The only person she can rely on is herself.


RE: Alignment System - Handsome Jack - 08-03-2017

Cell: 4/6


RE: Alignment System - Katrielle Layton - 08-03-2017

Hunter Hayes: 2/1

If you're not sure if that's right, please refer to his intro post where he literally sacrificed himself for his family.

Madotsuki: 4/2

And for nostalgia's sake;

Bendy: 6/6


RE: Alignment System - Gaston - 08-03-2017

All Might, to answer your questions, this was made for two reasons. One, because the D&D alignment system deals in good vs evil, which is, like you said, hard to define. The other reason was that other alignment systems are far too simple, in my opinion. For example, assuming good vs evil essentially boils down to selfless vs selfish, a normal person in D&D would probably care mostly for themself. However, you wouldn't qualify them as evil. That's why I made this system; with this, you can classify them as a 5.


RE: Alignment System - Ada Wong - 08-03-2017

Interesting!

5 / 4, probs.


RE: Alignment System - Desman Black - 08-03-2017

4.5/2 for the good ol' DangerousD here.


RE: Alignment System - Luci - 08-03-2017

6/2 cool thread