07-26-2017, 08:27 AM
Gildartz
[spoiler]
Alt form and T3 Power-Up are approved. It would be a good idea to describe what these look like in your Roster, but number-wise you’re good. Like Alex mentioned, your assists don’t scale with your stats at all, so you’d have 20 points to allocate and it wouldn’t change whether you’re in an alt form or your base form.
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Summer Lad
[spoiler]
Approved. Nice job balancing that, by the way.
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Undyne
[spoiler]
Approved at 600.
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Ash
[spoiler]
Thunder Clap: Does this do any damage or just the toss and debuff? Does this have a cast time? Can this be used while moving? Can she use other moves or attack and defend while using this, or would it break her focus? How draining is this on her energy/stamina? When you say that it risks damage to eardrums, is that just a fodder thing or does repeated use of this ramp up the debuff?
Chain Lightning: You’ll need to either decrease the range on this or make the power dwindle or something similar. Right now this can cover a range of 90 feet instantly without losing power, which is kinda excessive. How damaging is the shock? Can she use other moves or take hits while channeling this or would she lose concentration? I’d like it if you added in a “is very draining” or something along with what you already have there for stamina drain, just so no one sees that as just a cooldown on that one particular move. Also, I’d say you wouldn’t need Homing but you would need Area Attack for this since it hits a group of people.
[/spoiler]
Proto Mahn
[spoiler]
Sorry for the wait. You’re missing a point in your Alt Form, but otherwise you’re good.
[/spoiler]
Veritas
[spoiler]
Approved.
[/spoiler]
Kelly MacKaiju
[spoiler]
Point-Source: SO MANY WORDS. Also approved.
With a Wave of My Hand: How far does this wave move toward his foe?
I Will Crush You: How far from the user can this effect? Can it be used while moving or with other moves? Does the bit about only being able to use it 3 times mean at any charge level, or just the maximum power version?
[/spoiler]
[spoiler]
(07-23-2017, 07:28 PM)Gildarts Wrote: Gil’s original stats (+ power ups for easy reference)
ATK: 6(+2) (+4)
DEF: 3 (+1) (+2)
SPD: 3 (+2) (+3)
TEC: 3 (+0) (+1)
(I have five stat increases, meaning 15 total to work with)
Alternate form: Shadow Gildarts (2000 OM)
ATK:2
DEF:2
SPD:4
TEC:7
Not yet qualified for, but I’ll get there eventually:
T3 Assist: Acnologia, the Dragon of Death 2000 om
(25 stats total, counting 5 SU’s)
ATK:8
DEF:6
SPD:4
TEC:7
[important question:] (this is my first assist and alternate form too!) Does my T3 assist have a baseline of Gildarts stats or is it more like a summoned alternate form where I can do whatever with? (Either or is fine but I would like to know for the way i put it on my roster) Also pertaining to the latter- what if I’m in an alternate form when I summon the assist?
T3 Transformation for Gildarts 2000 om
(30 Stats, plus 5 stat unlocks/upgrades =35 total)
ATK: 6 [+6] =12
DEF:3 [+3]= 6
SPD:3 [+5]=8
TEC:3 [+6]= 9
EDIT: had to edit the above one because I added incorrectly please doublecheck my math
Alt form and T3 Power-Up are approved. It would be a good idea to describe what these look like in your Roster, but number-wise you’re good. Like Alex mentioned, your assists don’t scale with your stats at all, so you’d have 20 points to allocate and it wouldn’t change whether you’re in an alt form or your base form.
[/spoiler]
Summer Lad
[spoiler]
(07-24-2017, 10:31 PM)Somerled Murdoch Wrote: Okay on second thought (mostly since I'm probably not gonna have enough for Debuff for a while), I'm shoving "Sun and Parhelia" to the sidelines. So uh... just pretend it doesn't exist or something. Sorry >.>
Replacing it with this:
High Pressure System(Ranged, Ranged Materialize, Area Shield, Buff) (600):
As the same spirit of weather that his other half is, Sonny isn’t any sturdier than Somerled. His resilience instead comes from the half of their split power he was left with, dispersion and destruction. He is naturally enveloped in a warm, glowing aura that softens oncoming blows (this is simply represented through his DEF, just being a fancy way to describe it.) This aura can be channeled even further, however, granting him something a bit tougher than his standard defense. By slightly increasing the strength of his aura over the course of 5 seconds, a process he must remain totally still for, it becomes just powerful enough to deflect attacks that would otherwise have been glancing blows, allowing him to take less needless damage. However, this doesn’t affect direct hits in the least. If it hits him straight on, he’s still taking the full force of it. This increased defense, though not incredibly taxing to maintain, is something he’s only capable of sustaining it for around a minute at a time, and leaves him unable to use other magic while he is concentrating on it. He is, however, able to move about, strike, and defend freely during this time, only his spell use is hindered.
Alternatively, he’s capable of granting this aura to an ally for a short time. Sonny concentrates for 10 seconds, slowly enveloping a chosen ally within 10 meters of him in a self-sustaining, miniaturized high pressure system. Both of them must remain still for this to work. This system looks and acts exactly like his own natural dispersion aura, being a defense that works through deflecting glancing damage and keeping needless hurt down, while doing nothing to direct hits. Despite being a boon, the spell is crafted more like a curse, as it feeds off the energy of the person it is attached to rather than Sonny’s energy, though it drains their energy at twice the rate, only allowing them to maintain it for about half a minute. There is a slight tweak to the curse-like nature of the spell which allows the shielded person to break it when they want, however, preventing him from wearing out allies too much, but also preventing him from placing it on an enemy and drain their energy without a fight. However, unlike Sonny's own version, which he must maintain, this version of the aura is a passive spell, and allies who are granted it aren't hindered, being able to fight, use spells and powers, and in general do everything they could do as if they didn't have it.
Approved. Nice job balancing that, by the way.
[/spoiler]
Undyne
[spoiler]
(07-25-2017, 03:12 AM)Undyne Wrote: Need more moves! All anime heroes have a whole lot of moves!
Hope this one is okay as it is, or did I miss anything? Also, would the cost be 600 or 900?
Steel Rain (600/900, Ranged Proficiency, Ranged Materialize Proficiency)
For those occasions where Undyne needs to cover an area with her spears without expending as much energy as she does with Spearstorm, she uses Steel Rain. By extending her open hand or her weapon outwards she summons up to ~16 of blue glowing spots on any surface or in the air anywhere within a 20 meter radius that she can see or sense with Enhanced Senses, covering an area of up to one square meter (4x4 spots). Undyne can also opt to summon fewer spots at a time, to tire herself out less. After ~4 seconds arrow-sized spears of blue magic erupt out of the spots, one for each spot, and fly in a straight line at ~50km/h (~30mph) for a maximum distance of 30 meters before dissipating. Undyne typically accompaigns this eruption with a sweeping motion with her hand/weapon, but this is mostly theatrics. The spots disappear after shooting out their respective spear. Each spear deals little damage, especially by itself.
In order to use the attack Undyne must focus enough that she cannot defend herself nor use other moves from the moment that the blue spots are summoned until when the spears start flying after ~4 seconds. She can move freely but not do complex movements such as acrobatics that would require her focus. If her concentration is broken the spots will fizzle away. Once the spears are flying they will not dissipate if Undyne’s focus is broken, however. Finally, regardless of whether or not the attack succeeds it tires out Undyne relatively little: only if she “spams” the attack four or five times in a row at maximum strength does it impact her stamina enough that she needs to take a moment to catch her breath afterwards. Undyne is also able to summon multiple “instances” of Steel Rain one after another, with the fastest she can do being one new instance each second.
The strength of Steel Rain is its versatility as it can be used while moving and multiple instances can be summoned at a time to surround and hit an opponent from multiple angles or to create patterns, like an advancing “wall of doom” of spears shooting out from the ground (or indeed, raining down from above), driving an opponent backwards if they want to avoid being hit. The price that Undyne pays for this versatility is that Steel Rain’s spears deal chip damage by themselves, being a mini Spearstorm - they’re more of a support ability than a damage-dealing one.
Approved at 600.
[/spoiler]
Ash
[spoiler]
(07-25-2017, 08:49 PM)Ash Wrote: Thunder Clap(300 OM)
Requires: Strength Prof and Debuff prof.
Used at close range, no further than 5ft away, Ash fuses her palms with magic before smacking them together in a clap. This creates a white sound wave that explodes from her hands to throw the target off their feet, and up to 10 feet back if they are particularly light. The power of this attack is gauged by how wide her hands are when she claps; the wider her hands and the more force she uses the more powerful the clap. (At least 1ft[30cm] apart to activate, and up to 5ft[1.5m]. Power meaning bigger targets need more force to be pushed down.)
This leaves a harsh ringing in their ears and deafens a target for 5 seconds, leaving them confused and disorientated, as well as open to any sneak attacks. The closer the target and the more distance between her hands before she claps risks real damage to the eardrums, which can be healed by normal means after the fight.
Ash can do this as many times as she can endure the painful sting in her hands after each smack. (Usually, only 3-6 times in a row without rest, depending on how hard she claps. But if she is desperate she can continue to do so.)
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Chain Lightning(300 OM)
Requires Ranged Attack Prof, Debuff prof, and Homing Prof.
Ash concentrates for 15 seconds - which she can do while still moving - to charge up a large amount of blue electrical energy which she then releases at a target within 20 feet of her. It strikes as fast as natural lightening at the intended target, and continued to course through the group of people with little to no slowing or lowering of power. Hitting up to seven people almost simultaneously, the electricity jumps randomly from the original target to the next within 10 feet but never back as it follows the direction its casted. She can only control the aim of the spell to the first person but cannot control it enough to spare any friendlies in the group if any. No one is safe from becoming a lightning rod except herself as it does not move backwards.
On top of a powerful shock, every successfully hit target suffers paralysis for 10 vulnerable seconds. In these spare moments, Ash and anyone who can still move, can attack the paralyzed target(s), bind said targets with whatever will work at the time, or steal what they deem valuable at the time.
Ash can only do this move twice a fight before she needs a rest, and really should only have to do it one.
Thunder Clap: Does this do any damage or just the toss and debuff? Does this have a cast time? Can this be used while moving? Can she use other moves or attack and defend while using this, or would it break her focus? How draining is this on her energy/stamina? When you say that it risks damage to eardrums, is that just a fodder thing or does repeated use of this ramp up the debuff?
Chain Lightning: You’ll need to either decrease the range on this or make the power dwindle or something similar. Right now this can cover a range of 90 feet instantly without losing power, which is kinda excessive. How damaging is the shock? Can she use other moves or take hits while channeling this or would she lose concentration? I’d like it if you added in a “is very draining” or something along with what you already have there for stamina drain, just so no one sees that as just a cooldown on that one particular move. Also, I’d say you wouldn’t need Homing but you would need Area Attack for this since it hits a group of people.
[/spoiler]
Proto Mahn
[spoiler]
(07-25-2017, 10:03 PM)Proto Man Wrote:(07-18-2017, 08:21 PM)Proto Man Wrote: I got Power Up Boost I, which grants +1 to my T1 Power Ups and +2 to my T2 Power Ups. I'm just going to resubmit all of them so that I know my math ain't janked.
Total Base Stats - 13 (10 + 3 stat upgrades)
Red Robot Proto Man (Normal Form)
ATK: 6 (9) [12]
DEF: 2 (4) [3]
SPD: 3 (3) [5]
TEC: 2 (3) [5]
Tier 1 (Sys Upgrade) - 6 Stats
+3
+2
+0
+1
Tier 2 (Overlock) - 12 Stats
+6
+1
+2
+3
Champion of Heroes (Alternate Form)
ATK: 3 (6) [9]
DEF: 5 (7) [6]
SPD: 3 (3) [4]
TEC: 2 (3) [5]
Rush Adapter (T2 Powered Up Form) - 20 Base Stats + 3 Stat Upgrades + 2 Power Up Boost I = 25 Stats
ATK: 8
DEF: 6
SPD: 6
TEC: 5
Sorry.
Bump >_>
Sorry for the wait. You’re missing a point in your Alt Form, but otherwise you’re good.
[/spoiler]
Veritas
[spoiler]
(07-25-2017, 10:30 PM)Veritas Night Wrote: Adding this to Veritas's arsenal as well, since I've purchased the Energy Saber - Training Model:
Replica Dark Saber:
An ancient incarnation of the lightsaber, the Darksaber is a unique weapon that produces a flat, black-colored blade of plasma. Thin and curved to a point, a shape with more similarities to a metal sword than contemporary lightsabers, the Darksaber's black blade is a meter in length and appears to draw in the very light and color around it like a black hole. This effect left the Darksaber with a faint aura of white light around the edges of its blade and makes looking at it for an extended period uncomfortable. The hilt of the Darksaber is thin and rectangular, and long enough to be grasped with two hands. It features an angled cross-guard as well as a serrated blade emitter. When the Darksaber's blade is activated by pressing its activation stud, the hum and pitch of the blade are notably higher than contemporary lightsabers, and the blade giveches, and the white outer aura that surrounds the black core of the blade crackles. When the Darksaber comes into contact with another object or an opposing lightsaber, the blade screeches, and the white outer aura that surrounds the black core of the blade crackles.
Created based off of the designs of the Dark Saber that was in possession of Trixie, this Replica is every bit as functional as the original was. There are some differences, such as the blade having a "non-lethal" aka "training saber" type setting that can be used when the wielder wishes to not hurt someone too badly, but also having the traditional setting. Switching between the settings takes about 10 seconds.
This requires the Physical Strength Proficiency, and costs 600 OM.
Approved.
[/spoiler]
Kelly MacKaiju
[spoiler]
(07-17-2017, 08:40 PM)King Ghidorah Wrote: More fun with telekinesis: some for Kelly, some for NPC, some technikal, some not so technikal - is party for whole familykeptic:
Point-Source Explosion: requires telekinesis, ranged-materialize proficiency, area attack proficiency, 3+ ATK (600 OM)
By concentrating on a single point in space within his line of sight (or the range of his enhanced senses) and stretching it along a fourth-dimensional axis in order to build up tension, Kelly can then release that tension to create a highly disruptive shockwave in 'real' space, resembling the surface of a rapidly-expanding soap bubble. In order to build enough tension for a noticeable explosion, Kelly must concentrate for a minimum of 0.5 seconds, which will result in a spherical burst that expands to 1.5 meters in diameter at several times the speed of sound before dissipating, with a maximum force at the center capable of shattering a 2-inch thick wooden plank. The force of the blast is constant within a 0.3 meter radius, falling off by percentages after that - 50% distance to the outer edge = 50% of the maximum force.
If this attack is charged for longer than 0.5 seconds, it becomes more powerful, and the radius of the explosion increases. At a 1 second charge, the shockwave is powerful enough to break soft marble, and the blast-zone increases to 2 meters. At 2 seconds, it can crack concrete (diameter 2.5 meters), and at the maximum charge time of 2.5 seconds it can dent steel plating (2.75 meters diameter). The rules for force-distribution-by-distance remain constant.
Point-Source explosions are difficult to generate. Kelly can't take any other action while charging this attack, including movement, as it requires his total concentration. The charge-time can be interrupted - although notably, if he's already achieved the minimum charge-time, the attack will still go off - just in an uncontrolled fashion, at half it's usual minimum potency. The energy cost is also very high. At the minimum charge time, it's the equivalent of a fit man having run a mile - breathing hard and slightly fatigued, but still capable of taking prompt action - though repeated uses stack accordingly. Each second of charge doubles this effect (2 mile run at 1.5 - slightly winded, would prefer to go sit down. Four mile run at 2.5 - tired, slow to react.) If he uses the attack at full charge, he cannot use it again for the rest of the fight.
Kelly cannot change the location he has chosen for Point-source explosion once he has begun to charge it. While charging, the area that will become the blast-radius stretches and smears, expanding as the charge builds, the line-of-sight view through that space vanishing towards the focus-point. Being in or passing through the location of the in-progress charge isn't harmful. It feels like the universe is licking you aggressively on the inside of your skin (very uncomfortable, but not actually painful or dangerous).
With a Wave of my Hand!: requires telekinesis, ranged proficiency, area attack proficiency, 3+ ATK (300 OM)
By sweeping their hand disparagingly through the air, a sufficiently powerful psychic can send their opponents flying. This attack requires a one second wind-up, in order for the user to draw a hand across their body, palm facing the opposite ear as though chambering a perfectly-formed pimp-slap (naturally, the sweep is backhanded; For maximum SCORN!)
When the arm is swung (which takes about 1/10th of a second), anyone standing within a 180 degree arc in front of the user (within the range of their telekinesis and the plane of the swing) is pushed violently backwards, as though kicked hard in the chest by someone extremely powerful (users ATK score). If a targets DEF equals or exceeds the user's ATK, the effect is negligible, though if their TEC is lower than 2 they may still stumble. This attack deals no actual damage, unless a target hurts themselves falling (or the users ATK exceeds a targets DEF by 3 or more, in which case the damage is equivalent to being struck barehanded by someone with the user's ATK -2), and takes minimal energy to perform (though repeated uses will wind the psychic quickly, as flailing ones arms about wildly is wont to do.)
I WILL CRUSH YOU: Requires ranged materialize proficiency, area attack proficiency, 4+ ATK (600 OM)
A highly dramatic attack for the seriously annoyed mentat. The user throws one or both hands in the air and declares their intent in suitably dramatic fashion, which takes a minimum of 1 second (if they go with just 'Die'!) and a maximum of 4 seconds (if they say the whole thing, and dwell on the YOOUU). During this time, a plane of force three meters square and infinitely thin forms horizontally above the target, visible as a slight distortion in the air. The user then swings their hand (or hands) groundward, and the plane descends at the speed of a bullet, smashing the victim into the ground with tremendous force.
This attack is interruptable by a solid blow, both during the charge and during the execution.
The exact strength of the attack depends mostly on the user's ATK score - as though they were somehow leg-pressing a giant manhole cover down on the target's head. At the maximum charge time, the force of impact only goes up by about 20%.
This attack is inefficient, and thus very draining, and can be performed only three times without rest.
Point-Source: SO MANY WORDS. Also approved.
With a Wave of My Hand: How far does this wave move toward his foe?
I Will Crush You: How far from the user can this effect? Can it be used while moving or with other moves? Does the bit about only being able to use it 3 times mean at any charge level, or just the maximum power version?
[/spoiler]
Daniel Wrote:gonna milk the shit out of those milkies
Gildarts Wrote:Sorry if you got diabetes from this, and sorry again if you were offended by that comment because you do have diabetes.
Alex Wrote:clowns don't have marriage rights


keptic: