01-08-2015, 09:34 PM
Character name: Toa Matoro
Level: 1
Character source: Bionicle
![[Image: 150px-BIONICLEstory.com_Matoro_Mahri.png]](http://biosector01.com/wiki/images/thumb/5/5b/BIONICLEstory.com_Matoro_Mahri.png/150px-BIONICLEstory.com_Matoro_Mahri.png)
Character history: Same as Canon History, but was resurrected shortly after he sacrificed himself and was reborn in the Nexus.
Stats:
ATK: 3
DEF: 3
SPD: 2
TEC: 2
Spent OM: 3500
Starting Proficiencies:
Ranged Attack Proficiency, Area Attack Proficiency, Debuff Proficiency
Starting Powers:
N/A
Starting Moves:
Cordak Blaster (Ranged Attack Proficiency, Area Attack Proficiency, 300 OM): A grey six-barreled rocket launcher, the Cordak Blaster can fire a bright red blunt-headed missile, with a holding capacity of six missiles and a firing rate of a missile every 10 seconds. Each missile travels as fast as and arrow and has a 6-foot blast diameter, with objects larger than the blast radius being sent flying back from the blast. A Cordak missile requires 5-10 sec. to load the missile into the blaster.
Twin Cutters (300 OM): A light grey bladed weapon shaped similar to two giant claws and is made of protosteel, it is Matoro’s elemental focus, helping him focus his elemental attacks. The twin cutters are capable of piercing stone, helping the user to climb or keep from falling, or simply grappling a held item out of an opponent's hand.
Elemental Attack - Ice (Ranged Attack Proficiency, Debuff Proficiency, 300 OM): The user gathers energy before shooting it as a light blue beam of elemental energy, coating the target in a 4-inch thick coating of ice upon impact. If the attack hits a living being (Be it a vehicle, Prime, or an NPC), the affected target will become slowed and might lose the capability of attacking until the ice melts or is broken. Can be used a multitude of times, but the user will eventually start to lose energy, making the attack weaker and the ice thinning after each following attack. until, at one point or another, the user cannot use the attack anymore and will become fatigued. The move will melt even quicker if used in a humid or searing area, or is introduced to high temperatures. The user can regain energy by resting for at least a short while.
I confirm that I have read and agreed to the Rules of Conduct.
EDIT 1: Removed Water Breathing and nerfed attacks to specified limits. Is this better?
Level: 1
Character source: Bionicle
Character history: Same as Canon History, but was resurrected shortly after he sacrificed himself and was reborn in the Nexus.
Stats:
ATK: 3
DEF: 3
SPD: 2
TEC: 2
Spent OM: 3500
Starting Proficiencies:
Ranged Attack Proficiency, Area Attack Proficiency, Debuff Proficiency
Starting Powers:
N/A
Starting Moves:
Cordak Blaster (Ranged Attack Proficiency, Area Attack Proficiency, 300 OM): A grey six-barreled rocket launcher, the Cordak Blaster can fire a bright red blunt-headed missile, with a holding capacity of six missiles and a firing rate of a missile every 10 seconds. Each missile travels as fast as and arrow and has a 6-foot blast diameter, with objects larger than the blast radius being sent flying back from the blast. A Cordak missile requires 5-10 sec. to load the missile into the blaster.
Twin Cutters (300 OM): A light grey bladed weapon shaped similar to two giant claws and is made of protosteel, it is Matoro’s elemental focus, helping him focus his elemental attacks. The twin cutters are capable of piercing stone, helping the user to climb or keep from falling, or simply grappling a held item out of an opponent's hand.
Elemental Attack - Ice (Ranged Attack Proficiency, Debuff Proficiency, 300 OM): The user gathers energy before shooting it as a light blue beam of elemental energy, coating the target in a 4-inch thick coating of ice upon impact. If the attack hits a living being (Be it a vehicle, Prime, or an NPC), the affected target will become slowed and might lose the capability of attacking until the ice melts or is broken. Can be used a multitude of times, but the user will eventually start to lose energy, making the attack weaker and the ice thinning after each following attack. until, at one point or another, the user cannot use the attack anymore and will become fatigued. The move will melt even quicker if used in a humid or searing area, or is introduced to high temperatures. The user can regain energy by resting for at least a short while.
I confirm that I have read and agreed to the Rules of Conduct.
EDIT 1: Removed Water Breathing and nerfed attacks to specified limits. Is this better?


![[Image: SarahKerrigan_sig199_zpswcfeq7fe.png]](http://i936.photobucket.com/albums/ad202/missfinefeather/SarahKerrigan_sig199_zpswcfeq7fe.png)