06-01-2017, 10:51 AM
(This post was last modified: 06-04-2017, 07:27 PM by Professor Sunshine.
Edit Reason: Oh thanks for reminding me Mark.
)
![[Image: 149?cb=20160525184951]](https://vignette1.wikia.nocookie.net/sonic/images/5/52/Abyss_concept.png/revision/latest/scale-to-width-down/149?cb=20160525184951)
Character source: Sonic the Hedgehog (Archie)
Character history:
Before coming to the Nexus, Abyss was one of Eggman's many Egg Bosses, a group of 13 officers leading groups of Eggman's Egg Army throughout Mobius, with her being in charge with the Southern Oceans of Mobius. After a battle where Eggman ordered all of the Egg Bosses to Eggman Land to deal with a problem, Abyss quickly sailed back to the Southern Oceans and started raiding random port cities left and right. As Abyss was raiding a town at the bottom-most point of the Southern Oceans however, one of her lower-ranked soldiers in the Egg Army started a mutiny on her ship and managed to actually push Abyss off-board before he was taken down. As Abyss was falling, she fell unconscious as she hit the water.
When she woke back up, Abyss managed to find herself in the Nexus, having been summoned by Omni as a Prime in front of some sort of fountain. Abyss was still angry about the mutiny on her ship, but she was way more interested in the Omnilium, since she thought that she could use it to become more renowned then she ever could be as a Egg Boss by using it to cause as much chaos as possible. After choosing a gate at random and entering it, Abyss found herself in Coruscant, and while she was a bit dissapointed since she was hoping to find herself in some kind of watery world, but she was still happy that she could find a place with order that she could bring chaos to.
Stats:
ATK: 3
DEF:2
SPD:4
TEC:1
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Ranged Materialize Proficiency – 600 OM
Starting Powers:
Burst Movement – 800 OM
Elasticity – 400 OM
Starting Moves:
Hi-Speed Kick Combo (300 OM) - Requires Burst Movement, Physical Strength
Abyss dashes around the opponent with large bursts of speed, circling around the opponent as she delivers a series of stronger than usual kicks at the opponent, finishing off with a strong kick going at 100MPH aimed at the opponent's head. As soon as she lands the last kick onto her opponent, Abyss then dashes 10 feet away from the person she attacked. Because this move requires a lot of speed, Abyss will be tired after she finishes the technique.
Coiled Tentacle Cannon (600 OM) - Requires Ranged Proficiency, Elasticity
Abyss coils back both of her mechanical tentacles and starts to charge them up, before launching them as fast as and like launching a cannon, at full power at her opponent. While the attack doesn't require a lot of focus, Abyss has to be stationary to launch the tentacles, though she doesn't need to be on the ground to use it and she can take a hit and dodge while charging (Though she cannot parry while charging), and while the attack is as powerful enough as a bat going at 90 MPH, she has to charge up her tentacles for 5 seconds before launching the attack. Abyss can choose to launch one tentacle at a time to keep one tentacle available to use simultaneously with any of her other techniques, or she can launch both tentacles at once to deal twice as much damage at the opponent, but the attack would push back Abyss by 10 feet as recoil. While using one tentacle at a time only drains her stamina a bit, launching both tentacles drains a good portion of Abyss's stamina. The tentacles can reach up to 35 feet before falling down, and move as fast as a bullet.
Balled Water (300 OM) - Requires Ranged Proficiency, Ranged Materialize Proficiency
Abyss creates a small ball made of scalding hot water by dragging moisture from the air and forming it into a ball-like shape 10 feet away from herself, before launching the ball at the opponent at 50 MPH. The water ball takes around 3 seconds to form is around 5 inches in diameter, and on contact with an opponent it bursts, hurting the opponent with scalding water. While Abyss can move while creating the ball of water, she has to focus hardly to create the ball of water, creating the ball of water drains her stamina a bit with every use, and the balled water can only go 50 feet before dissipating back into air. Abyss cannot use this move in tandem with her Hi-Speed Kick Combo, but she can use it in tandem with one of her Coiled Tentacles, but this makes her pretty tired after using the technique, making it so that Abyss needs a minute of rest after combining the Balled Water with a Coiled Tentacle.
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Where did you find us? I tried making a character before, but I was overwhelmed by trying to make a move.