Hate Metroid Prime?! I love it! I just have some cooler ideas that fit the setting more. This is my grand 'move ideas' list actually:
I'm probably gonna rework this, but this is my old Bomb description:
Bombs (Ranged)
Samus can summon sticky blue bulbs of energy that can be thrown or attached to objects. There are two modes. The first is proximity mode, whereby the bomb will explode the moment anyone comes within three feet of it, excepting Samus or any allies she has designated as friendly. The second is timer mode, where a bomb will explode five seconds after it is released from Samus's suit. These explosions are light and serve mainly as knockback, easily taking a foe off-balance to leave an opening for another attack.
These bombs are bright blue and are easy to spot; however they are silent and almost weightless. If it lands on someone's back, they may not even notice until it explodes. They can be ripped off and attached to other objects.
Samus can only have three bombs in existence at once. After using ten bombs her bomb system will take ten minutes to recharge.
Others:
Persistent Beam ('Buzz Beam')
A persistent beam of energy roughly one meter in length. It is a quick to activate, toggle-able setting on Samus’s arm cannon. In many ways it is closer to a chainsaw than it is a sword, as the beam’s energy will ‘buzz’ upon contact with a target, though it cannot cut through most other weapons excepting those not designed for melee combat. It takes a small portion of energy to maintain. The main downside is that it cannot be used at the same time as other beam weapons.
Zero Pulse
A multi-purpose upgrade to Samus's suit that allows her to fire a pulse of energy from either her hands or through her boots. Fired at smallish projectiles, this sends them rebounding away or otherwise halts their momentum entirely, though it is only effective at short range (within about ten feet). Alternately, the pulse can be used to halt Samus's own momentum, even in mid-air. For example, when she needs to stop or turn quickly. Zig-zagging is possible by using the Zero Pulse in succession. While the Zero Pulse is very fast, it is ineffective on larger projectiles, beam attacks or melee attacks as these have too much momentum, though it can serve to blunt the damage somewhat if no other defensive options are available.
Visor Beam! Perfect for while grappling.
Detachable arms/legs with boosters? Another great thing if grappling, to get someone out of melee range.
Sending suit to cover someone else and trap them, iron man 3 style. Then it cuts off oxygen/life support? Or otherwise locks limbs to disallow locomotion, allowing her to escape. Obviously this leaves both her and the suit vulnerable.
Shinespark
Super Speed, Burst Movement and Kinetic thingy. Should be a free upgrade.
Magma Missiles (Area denial)
Ice Missiles (Causes slippery areas)
Electro Grapple
Wavebuster (homing, chargeup)
Flamethrower
Grapple Lasso - for debilitating
Barrier Beam - Concentrated/Wide
Gatling Beam (wide)
Scatter Beam (close-range)
'Rifle' Beam (low rate of fire, high damage) Plasma?
Rain (Gatling Beam)
Plasma beam - close-range, focused, like a blowtorch
Wave Beam (passes through objects)
Diffusion Beam (charge beam that explodes upon impact, diffusing into many bouncing beams)
Boom Blocks
Kinetic Discharge (Screw attack)
Hologram
Turret
Mine (bomb)
Thermo Palm
Remote-Control Morph Ball (with bombs, obvs. Super bomb IS the morph ball) 900 OM
Ice Beam
Remote Morph Ball (lays bombs for Samus)
Wavebuster
Yeah ... my topic needs organisation badly.
I just wanted to get a few newer, funner, more-interesting-to-write moves before picking up the old staples of 'missiles' and 'bombs'
And I wanna hold some back for my Ship Assist and Commandramon assist (whenever the fuck I reach the Dataverse).