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Super Move Refund
#1
https://omniverse-rpg.com/showthread.php...#pid138238

Quote:I've also removed an example Super Utility called 'Ice Prison' that let people imprison someone for 40 seconds as a T1 super utility. I'm going to ask on avoiding any sort of full-scale immobilization supers, because they're just... not 'fun' in the context of a creative writing website and could create 'issues' (I freeze you in ice with my last post, you have no SP and get frozen, but I'm judged to lose [how do you even rectify that without it seeming silly]). I know that's just one hypothetical, but I'd rather just nip it before that seeps into 'the meta'. I believe there was only one real move based on this, and I'll talk to that person.

Quote:Hard-Light Containment - 800 OM Tier 2 Defensive/Utility Super Move Requires Ranged Proficiency, Area Shield Proficiency, Ranged Materialize Proficiency, Remote Control Proficiency, Debuff Proficiency

Sometimes, there's that one guy that's becoming a real problem.

Sinestro summons a virtually indestructible hard-light containment cell around the target, which absorbs and contains whatever they're currently doing and isolates them from the rest of the fight. A Tier 2 Super Move and the containment effect will cancel each other out, and otherwise the container lasts a maximum of 30 seconds. The individual inside the container is also protected from any attacks in the same way that people outside of it are protected from them. The container materializes almost instantly. The container is a rectangle, and offers the person inside about a foot above and around them.

If I can jsut get refunded the OM for this, I'll remove it from my roster! Thanks!
#2
Yeah, you can get a full refund if you want. As in, completely remove it from your roster and get back all the OM. Just link this post/thread when you do it.

That said, you could also try to change it somewhat to be purely a super defense. Since the idea of making a box around someone while they're using a super attack is fine. With it shattering upon the attack's completion (or breaking early if they use a T3 or something stronger, thus allowing them to still damage their target). If you want to go that route, just submit the changes to move approval and we'll get to it.
#3
Thanks for the option, Dane! I think I'll jsut go for the refund for now though. I was never a particular fan of the move, so it's kinda nice to be able to take a full refund haha
#4
https://omniverse-rpg.com/showthread.php...#pid138527

Thank you!
[Image: sig2.jpg]
#5
Yeah. If you wanna come back to it in the future and later buy a "fixed/improved" version, go ahead.

Or, get a completely new super defense. Or never get one, because super defenses are for nerds.


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