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Is it doable to make a super move that does more damage the more my character is injured? Like for example, for each 2-3 hp I lose in battle my weapon gains in strength like 1 more ATK in damage? If not, is there any way I can possibly do this?
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The way you are intending to do it, no. There's two solutions that I can see though:
-You could either have several tiers of the same move, and play it out as that it's the same move, but getting more powerful as your character is injured.
-Or you could play as fluff that the move does less damage than what a regular T1 (or T2/T3) does but gradually climbs to its full strength as your character gets damaged.

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Okay, I like the idea of the second one.