08-16-2015, 01:35 PM
Okay, so I had planned that IRIS could also become a wearable item and buff its wearer at the cost of IRIS being restricted in moves and abilities. It's somewhat like fusion, but exactly a full fusion. Also, not sure if it needs shape shifting. Would it possibly be a move? what prof/powers would it require. Overall, just not sure how this fits in to everything. I just overall want to give IRIS a concrete base of moves, powers, abilities, etc. That way I have solid stuff to work on for it. I have a npc submission currently out for IRIS but I'm still tweaking some things on it.
In the following wearable forms, IRIS must take ten seconds to fully switch forms or revert to its original form.
Examples:
IRIS can be worn as a helmet(similar to this as a helmet). While in this form, IRIS cannot use any moves besides its lasers, but can aide its wearer using insight and foresight(however, its usefulness depends on the skill and speed of its wearer to recognize helmet HUD warnings), and protects the wearer from head injury. IRIS can only communicate with its wearer while in this form. Wearer can also hear IRIS's function warnings(the ones in italics)
IRIS can be worn as a wristcuff, covering the wearer's forearm and wrists. In this form, IRIS is restricted to its defensive moves, Pulse and Defensive Protocol(at a reduced range and effect maybe), and its lasers. IRIS can speak out loud in this form.(for visual, just a glowy blue wristplate.)
IRIS can be worn as a chest piece. In this form, IRIS and its wearer can use stealth, along with suppression, but cannot use any moves, including lasers. IRIS cannot speak in this form.(for visual, think iron man's chest piece but with IRIS's blue eye)
In the following wearable forms, IRIS must take ten seconds to fully switch forms or revert to its original form.
Examples:
IRIS can be worn as a helmet(similar to this as a helmet). While in this form, IRIS cannot use any moves besides its lasers, but can aide its wearer using insight and foresight(however, its usefulness depends on the skill and speed of its wearer to recognize helmet HUD warnings), and protects the wearer from head injury. IRIS can only communicate with its wearer while in this form. Wearer can also hear IRIS's function warnings(the ones in italics)
IRIS can be worn as a wristcuff, covering the wearer's forearm and wrists. In this form, IRIS is restricted to its defensive moves, Pulse and Defensive Protocol(at a reduced range and effect maybe), and its lasers. IRIS can speak out loud in this form.(for visual, just a glowy blue wristplate.)
IRIS can be worn as a chest piece. In this form, IRIS and its wearer can use stealth, along with suppression, but cannot use any moves, including lasers. IRIS cannot speak in this form.(for visual, think iron man's chest piece but with IRIS's blue eye)


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