02-11-2018, 12:26 AM
(This post was last modified: 02-11-2018, 03:23 PM by Dane Regan.
Edit Reason: fixing roster part
)
CHARACTER NAME:
Viola
CHARACTER SOURCE:
Original
CHARACTER HISTORY:
(Probably gonna tweak this a little bit, and then add a bunch in especially since there's a 700 years time skip. And also cuz it's 5am. She'll still get pulled to the OV at the same point though. Moves should be cool though.)
Viola’s earliest memories were at an orphanage. Her childhood was a struggle. Hiding from the other more rowdy children and having few friends. As time went on, she simply stopped ageing at about 13 years old. No one really noticed for a few year, given that most people didn’t keep track of age and employees didn’t tend to stay long, so it wasn’t until she reached 18 and the warden sent the discharge form to her current ‘guardian’ that it twigged. They discarded it, put her down as 13 again, and her complaints about her age weren’t listened to - she had a quiet voice and was usually outspoken by others.
Except it happened again. In the 5 years, she hadn’t changed. Except for this time, the warden recognising her from before, she was given the choice to leave after passing multiple intelligence tests - they assumed it was a disease stunting her growth. She was given a few offers of work, but she refused it, wanting to leave the place behind, filled with dreams of exploring the world.
...Only to end up back at a different orphanage within a month. When they snatched her off the street, she came willingly - her small frame was even skinnier due to the clutches of starvation. This one was linked with a church, and a small self-established mage’s guild. The shelter was smaller, and run less for the purpose of providing cheap labour once the children grew up, and more out of ‘the kindness of their hearts’. She received a basic magical education due to her affinity, and decades past. She stayed out of obligation for the mage who tutored her, helping him do his research on enchanting. She’d offered blood samples at one point - he’d said something about her being truly ageless, rather than simply stopping growing early. He refused.
He aged, growing old, but still declined her offers, no matter how assertive she was. He had the option to cure his mortality, as she saw it, but he didn’t. Why? She didn’t understand that for centuries. She left when he died, taking his research and vowing to complete it.
Doing so was hard, especially when locked in a child's body. She knew, logically, that if she kept at it eventually someone would notice her condition, with or without her claiming anything. It was only a matter of when, and when it did happen one of two things would occur: either she was given recognition and granted the right to join the mage's guild, or she was locked away for experimental purposes. Or, perhaps, a mixture of the two. She knew many people craved immortality, even if her old friend didn't. Having fractured bones from falling off ladders back at the church library, she didn't exactly feel immortal, just ageless. Seventy years old was a lot in those times, although some did live shortly past one hundred. But, age was one of the greatest killers. At least, age was one of the greatest killers of mages and the rich - the kind of people with the ability or power to experiment.
So, Viola put it off, focusing on her own training and rarely staying in the same place for long. Somewhat reluctantly, she stole some things over time. It started with food, but shifted to money, and then even books. A memento, one of her tutor's last finished projects, had helped her. It was a small bag, yet it could carry anything that could fit through the opening. Her collection started off small, just a single book from each library or so, but it grew over the following decades. She built up a pattern.
Go to a new town, beg for food and money or steal it with her magic - she was getting good at levitating things now. Then, go to the library and see if they had any books she hadn't read, steal one of them if it was useful. Afterwards, she'd leave with enough food to last three days and train by the outskirts. With every year, her prowess grew. Sleeping rough was unforgiving to her body, and there was rarely a time she wasn't covered with bruises. She'd wake up to more dull, aching purple marks with the odd tear stains running down her cheeks. Biting her lip, she persevered. She wasn't an expressive girl, but it didn't take her long to realise that injuries like that made people much more likely to take pity on her. Well, those who didn't shun her after a moment's glance at her 'cursed' or 'demon' eyes.
Sometimes, she'd linger in the town for longer. It was hard to make friends - children her physical age were stupid and adults closer to her mental age treated her like a child. Bottling her longing for companionship away, she continued with her magic practice. Usually, her staying in a town meant either the library was good, or someone had tried to adopt her. Often, she let them but always ran away a few days later - it was worth it at the start for good food and a bed to sleep in, but she'd had enough of being treated like a child. As repetitive as it may seem from the outside looking in, Viola's life was anything but boring. Her situation may have been tough, but she was exploring the world - her old childhood dream. She met all kinds of people and saw all kinds of places.
Hitchhiking a ride on the back of a merchant's cart, she rode to the capital, finally deciding to apply to the central mage's guild. In her hundred years of life, she'd seen the world slowly change. While magic was the elite now, clockwork and steampower were beginning to surface. And, over the following seven hundred years, she'd see a lot more. New discoveries, cival war, combat, politics, and adventure.
Yet, one day, she woke up outside of that everchanging world, pulled into someplace new by a being called 'Omni'. It was thrilling, exciting, but also scary. And thus, her adventures in the Omniverse began.
PHYSICAL DESCRIPTION:
![[Image: dDUa8Xb.png]](https://i.imgur.com/dDUa8Xb.png)
Height: 1.41m (1.47m with her shoes)
Weight: 33kg
Gender: Female
Real age: 815
Current/Physical age: 13
Hair colour: Dark/Light Blue - Darker at the top, Lighter at the bottom.
Eye colour: Red (Left), Turquoise (Right)
Skin tone: Pale white.
STATS:
ATK: 5
DEF: 0
SPD: 1
TEC: 4
STARTING PROFICIENCIES:
Ranged (1000)
Ranged Control (600)
STARTING POWERS:
Foresight (1500)
Time Manipulation (800)
STARTING MOVES:
Aetherblades (300) Requires: Ranged Proficiency, Ranged Control
Viola can create two floating magical swords appear within 3m of her after 4 seconds of concentration, during which she can move. Creating the swords is not tiring. The swords are translucent violet, have 0.9m long blades, are straight, and have a cross guard like a typical longsword. While they have handles, Viola is not physically strong enough to use them so has to control them with her magic. Usually, Viola can comfortably move the handles at up to 30m/s within 60m of her, but while rotating them to attack or parry she would struggle to move them at 10m/s. The swords can spin very fast while the handle is moving below 10m/s, and if she had the reaction time and skill they would have a good shot at deflecting a bullet if in the right place.
The blades are durable, and very unlikely to break - but, a strong hit to the handle will cause the sword to disperse into the air. Viola can destroy the swords with 2 seconds of stationary concentration per sword. They also disintegrate if Viola falls unconscious, or if they are ever moved more than 60m away from her.
She needs to focus on the swords about as much as a normal fighter would if they were holding them. She can move at full speed, and use other moves at the same time. The swords are generally weak - at least compared to what Viola's magic is capable of - they trade off raw strength for versatility and speed. So, if continuously harassed, the damage will build up. Furthermore, beyond 30m, wounds caused by the swords tend to be weaker, dropping off in strength until they reach 60m away where they can barely replicate a paper cut.
An opponent could technically grab the handle of one or both of the swords and try to use it against her as an incidental weapon, or as an actual weapon if they have mimic. But, Viola would still have control over the weapon, so unless they're considerably stronger than her, she'd likely be able to make their attacks miss, or wrench the sword from their grip if she focuses.
Timekeeper (600) Requires: Time Manipulation, Foresight
Viola can drastically slow down her perception of time, almost enough for everything else to appear at a complete stop. However, while doing so, she still physically moves at the same speed from everyone else's perspective. In other words, if she slowed time down to half speed, from her point of view she (and everything else) would be moving at half speed. There is no theoretical limit to how much she can slow time, it just takes varying amounts of energy, and she can't completely stop it. This can be used with all of Viola's moves or powers and requires no concentration. It's instinctive; she can start using it the moment her foresight warns her of something. While this can't help her dodge a fast-moving attack, or allow her to charge a move faster, when paired with an appropriate move or power it could allow her an opportunity to prepare or avoid damage another way. She may also use this to get a moment of thought in on the battlefield - or to simply calm herself.
The more Viola slows time, the more tiring it is for her. From Viola's perspective, every moment of slowed time feels like a light jog. So, if she slowed time down to half speed for 1 second (from everyone else's perspective) she would feel about as tired as she would be after 2 seconds of jogging. But, if she slowed time down by 1000 times for 1 second (again, from a bystander's POV), at the end she'd feel like she'd been jogging for 1000 seconds. And, typically, jogging for more than a few minutes would leave her out of breath. If Viola is not doing anything during slowed time (i.e. not using a power, attacking, dodging, using a move, etc.) and just thinking, the fatigue cost is a lot lower. As such, she can essentially use this to clear her head at will (note: she can't use this to waive away a mental debuff).
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us?
It's me! Dane/Ebony. (Also, can I have my gold name, pretty pls)
Dane has 22003 OM. Ebony has 18066 OM. That's more than 40k together so I believe I qualify for a 3rd now.
Name: Viola
Spent OM: 4800
Consumed OM: 0
Proficiencies (1600): Ranged (1000), Ranged Control (600)
Powers (2300/8000): Foresight (1500), Time Manipulation (800)
Moves (900): Aetherblades (300), Timekeeper (600)
Super Moves (0):
Transformations (0):
Assists (0):
Items:
Artefacts:
Bases:
Unlocks (0):
Base stats:
ATK: 5
DEF: 0
SPD: 1
TEC: 4
Viola
CHARACTER SOURCE:
Original
CHARACTER HISTORY:
(Probably gonna tweak this a little bit, and then add a bunch in especially since there's a 700 years time skip. And also cuz it's 5am. She'll still get pulled to the OV at the same point though. Moves should be cool though.)
Viola’s earliest memories were at an orphanage. Her childhood was a struggle. Hiding from the other more rowdy children and having few friends. As time went on, she simply stopped ageing at about 13 years old. No one really noticed for a few year, given that most people didn’t keep track of age and employees didn’t tend to stay long, so it wasn’t until she reached 18 and the warden sent the discharge form to her current ‘guardian’ that it twigged. They discarded it, put her down as 13 again, and her complaints about her age weren’t listened to - she had a quiet voice and was usually outspoken by others.
Except it happened again. In the 5 years, she hadn’t changed. Except for this time, the warden recognising her from before, she was given the choice to leave after passing multiple intelligence tests - they assumed it was a disease stunting her growth. She was given a few offers of work, but she refused it, wanting to leave the place behind, filled with dreams of exploring the world.
...Only to end up back at a different orphanage within a month. When they snatched her off the street, she came willingly - her small frame was even skinnier due to the clutches of starvation. This one was linked with a church, and a small self-established mage’s guild. The shelter was smaller, and run less for the purpose of providing cheap labour once the children grew up, and more out of ‘the kindness of their hearts’. She received a basic magical education due to her affinity, and decades past. She stayed out of obligation for the mage who tutored her, helping him do his research on enchanting. She’d offered blood samples at one point - he’d said something about her being truly ageless, rather than simply stopping growing early. He refused.
He aged, growing old, but still declined her offers, no matter how assertive she was. He had the option to cure his mortality, as she saw it, but he didn’t. Why? She didn’t understand that for centuries. She left when he died, taking his research and vowing to complete it.
Doing so was hard, especially when locked in a child's body. She knew, logically, that if she kept at it eventually someone would notice her condition, with or without her claiming anything. It was only a matter of when, and when it did happen one of two things would occur: either she was given recognition and granted the right to join the mage's guild, or she was locked away for experimental purposes. Or, perhaps, a mixture of the two. She knew many people craved immortality, even if her old friend didn't. Having fractured bones from falling off ladders back at the church library, she didn't exactly feel immortal, just ageless. Seventy years old was a lot in those times, although some did live shortly past one hundred. But, age was one of the greatest killers. At least, age was one of the greatest killers of mages and the rich - the kind of people with the ability or power to experiment.
So, Viola put it off, focusing on her own training and rarely staying in the same place for long. Somewhat reluctantly, she stole some things over time. It started with food, but shifted to money, and then even books. A memento, one of her tutor's last finished projects, had helped her. It was a small bag, yet it could carry anything that could fit through the opening. Her collection started off small, just a single book from each library or so, but it grew over the following decades. She built up a pattern.
Go to a new town, beg for food and money or steal it with her magic - she was getting good at levitating things now. Then, go to the library and see if they had any books she hadn't read, steal one of them if it was useful. Afterwards, she'd leave with enough food to last three days and train by the outskirts. With every year, her prowess grew. Sleeping rough was unforgiving to her body, and there was rarely a time she wasn't covered with bruises. She'd wake up to more dull, aching purple marks with the odd tear stains running down her cheeks. Biting her lip, she persevered. She wasn't an expressive girl, but it didn't take her long to realise that injuries like that made people much more likely to take pity on her. Well, those who didn't shun her after a moment's glance at her 'cursed' or 'demon' eyes.
Sometimes, she'd linger in the town for longer. It was hard to make friends - children her physical age were stupid and adults closer to her mental age treated her like a child. Bottling her longing for companionship away, she continued with her magic practice. Usually, her staying in a town meant either the library was good, or someone had tried to adopt her. Often, she let them but always ran away a few days later - it was worth it at the start for good food and a bed to sleep in, but she'd had enough of being treated like a child. As repetitive as it may seem from the outside looking in, Viola's life was anything but boring. Her situation may have been tough, but she was exploring the world - her old childhood dream. She met all kinds of people and saw all kinds of places.
Hitchhiking a ride on the back of a merchant's cart, she rode to the capital, finally deciding to apply to the central mage's guild. In her hundred years of life, she'd seen the world slowly change. While magic was the elite now, clockwork and steampower were beginning to surface. And, over the following seven hundred years, she'd see a lot more. New discoveries, cival war, combat, politics, and adventure.
Yet, one day, she woke up outside of that everchanging world, pulled into someplace new by a being called 'Omni'. It was thrilling, exciting, but also scary. And thus, her adventures in the Omniverse began.
PHYSICAL DESCRIPTION:
![[Image: dDUa8Xb.png]](https://i.imgur.com/dDUa8Xb.png)
Height: 1.41m (1.47m with her shoes)
Weight: 33kg
Gender: Female
Real age: 815
Current/Physical age: 13
Hair colour: Dark/Light Blue - Darker at the top, Lighter at the bottom.
Eye colour: Red (Left), Turquoise (Right)
Skin tone: Pale white.
STATS:
ATK: 5
DEF: 0
SPD: 1
TEC: 4
STARTING PROFICIENCIES:
Ranged (1000)
Ranged Control (600)
STARTING POWERS:
Foresight (1500)
Time Manipulation (800)
STARTING MOVES:
Aetherblades (300) Requires: Ranged Proficiency, Ranged Control
Viola can create two floating magical swords appear within 3m of her after 4 seconds of concentration, during which she can move. Creating the swords is not tiring. The swords are translucent violet, have 0.9m long blades, are straight, and have a cross guard like a typical longsword. While they have handles, Viola is not physically strong enough to use them so has to control them with her magic. Usually, Viola can comfortably move the handles at up to 30m/s within 60m of her, but while rotating them to attack or parry she would struggle to move them at 10m/s. The swords can spin very fast while the handle is moving below 10m/s, and if she had the reaction time and skill they would have a good shot at deflecting a bullet if in the right place.
The blades are durable, and very unlikely to break - but, a strong hit to the handle will cause the sword to disperse into the air. Viola can destroy the swords with 2 seconds of stationary concentration per sword. They also disintegrate if Viola falls unconscious, or if they are ever moved more than 60m away from her.
She needs to focus on the swords about as much as a normal fighter would if they were holding them. She can move at full speed, and use other moves at the same time. The swords are generally weak - at least compared to what Viola's magic is capable of - they trade off raw strength for versatility and speed. So, if continuously harassed, the damage will build up. Furthermore, beyond 30m, wounds caused by the swords tend to be weaker, dropping off in strength until they reach 60m away where they can barely replicate a paper cut.
An opponent could technically grab the handle of one or both of the swords and try to use it against her as an incidental weapon, or as an actual weapon if they have mimic. But, Viola would still have control over the weapon, so unless they're considerably stronger than her, she'd likely be able to make their attacks miss, or wrench the sword from their grip if she focuses.
Timekeeper (600) Requires: Time Manipulation, Foresight
Viola can drastically slow down her perception of time, almost enough for everything else to appear at a complete stop. However, while doing so, she still physically moves at the same speed from everyone else's perspective. In other words, if she slowed time down to half speed, from her point of view she (and everything else) would be moving at half speed. There is no theoretical limit to how much she can slow time, it just takes varying amounts of energy, and she can't completely stop it. This can be used with all of Viola's moves or powers and requires no concentration. It's instinctive; she can start using it the moment her foresight warns her of something. While this can't help her dodge a fast-moving attack, or allow her to charge a move faster, when paired with an appropriate move or power it could allow her an opportunity to prepare or avoid damage another way. She may also use this to get a moment of thought in on the battlefield - or to simply calm herself.
The more Viola slows time, the more tiring it is for her. From Viola's perspective, every moment of slowed time feels like a light jog. So, if she slowed time down to half speed for 1 second (from everyone else's perspective) she would feel about as tired as she would be after 2 seconds of jogging. But, if she slowed time down by 1000 times for 1 second (again, from a bystander's POV), at the end she'd feel like she'd been jogging for 1000 seconds. And, typically, jogging for more than a few minutes would leave her out of breath. If Viola is not doing anything during slowed time (i.e. not using a power, attacking, dodging, using a move, etc.) and just thinking, the fatigue cost is a lot lower. As such, she can essentially use this to clear her head at will (note: she can't use this to waive away a mental debuff).
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us?
It's me! Dane/Ebony. (Also, can I have my gold name, pretty pls)
Dane has 22003 OM. Ebony has 18066 OM. That's more than 40k together so I believe I qualify for a 3rd now.
Name: Viola
Spent OM: 4800
Consumed OM: 0
Proficiencies (1600): Ranged (1000), Ranged Control (600)
Powers (2300/8000): Foresight (1500), Time Manipulation (800)
Moves (900): Aetherblades (300), Timekeeper (600)
Super Moves (0):
Transformations (0):
Assists (0):
Items:
Artefacts:
Bases:
Unlocks (0):
Base stats:
ATK: 5
DEF: 0
SPD: 1
TEC: 4



