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Base in the Tangled Green Questions
#1
1.  Are there any ruined castles or other similar structures in the Tangled Green that one could lay claim to? 

2.  Can you say that the Verse has a mosquito problem, if you want, or not? 

3.  Speaking of the Tangled Green, would the natives of such try to get in the way of such a large scale construction effort, as say building a Fortress in the Tangled Green, as a base for two people to share? 

4.  Again relating to the Tangled Green, is there an Imperial Presence there? 

5. Again relating to the Tangled Green, is there a Camelot presence there? 

6. Is introducing new NPCs,  OC ones to the Verse allowed? 

Just covering all my bases, before Hecate and I build a base in the Tangled Green IC.
#2
(01-31-2018, 10:13 PM)Warren Zimmer Wrote: 1.  Are there any ruined castles or other similar structures in the Tangled Green that one could lay claim to? 

Sure thing, just pay the cost of a base and you're good.

Quote:2.  Can you say that the Verse has a mosquito problem, if you want, or not? 

Yes!

Quote:3.  Speaking of the Tangled Green, would the natives of such try to get in the way of such a large scale construction effort, as say building a Fortress in the Tangled Green, as a base for two people to share?

Not unless you were building near potentially hostile groups like goblins or orcs, or in a place like the Blighted Dell. See the verse information thread for which areas are dangerous, and which groups are less likely to trust your presence very easily.

Quote:4. Again relating to the Tangled Green, is there an Imperial Presence there?

Not really.

Quote:5. Again relating to the Tangled Green, is there a Camelot presence there?

Once, Ambrosia was a colony of Camelot, but no longer. Some groups have loose links to Camelot, but they are tenuous at best. See this post for more information.

Quote:6. Is introducing new NPCs, OC ones to the Verse allowed? 

It depends on what sort of NPCs you are interested in creating, really! What do you have in mind?
[Image: tumblr_inline_ox9oq2UNpf1v9qbbn_540.gif]
#3
Basically, I was going to have Warren introduce some robotic football player like drones, of sorts that would patrol around his base that he's gonna share with Hecate and enforce his "No Trespassing" policy on anyone who tries to come close, by force if need be.
#4
Check out the Base Fortifications in this thread. I think they might be what you're looking for, if you actually want the drones to engage in combat with intruding Primes or Secondaries.

Quote:Fortifications
A base can sometimes be a rough thing to defend. This becomes a bigger issue if your Base grows into a town or a sprawling city. Whether it comes in the form of a trained security force, defensive towers, or maybe just big walls, Fortifications exist to make your base more defensible.
Tier One Base Fortifications - 1000 OM Rudimentary fortifications don't provide much protection but are better than just locked doors. Maybe some doormen, a town garrison or traps. (Equivalent to 10% increase in defender's stats in strictly game terms).
Tier Two Base Fortifications - 3000 OM (2000 OM if replacing Tier One) A bit better, this might include turrets, more complex traps or better trained soldiers. (Equivalent to 20% increase in defender's stats in strictly game terms).
Tier Three Base Fortifications - 6000 OM (3000 OM if replacing Tier Two) This won't stop determined Primes, but this can certainly make the difference between victory and loss in a tight base defense. Get the best money can buy! (Equivalent to 30% increase in defender's stats in strictly game terms).
[Image: tumblr_inline_ox9oq2UNpf1v9qbbn_540.gif]
#5
Is using an abandoned outpost of the Kingdom okay for your base, as it says the verse has such?
#6
Sure! Sorry, forgot to reply.
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


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