05-08-2017, 12:16 PM
Character name: Sterling Archer
Character source: FXX’s Archer
Character history: All history up to right before the events of Archer: Dreamland.
Physical Description: (originals only)
![[Image: Sterling_Archer.png]](https://upload.wikimedia.org/wikipedia/en/7/74/Sterling_Archer.png)
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 4
Starting Proficiencies (2000): Physical Strength (1000), Ranged Proficiency (1000)
Starting Powers (1500): Foresight (1500)
Starting Moves:
Walther PPK/S (Ranged Proficiency; 300 OM)
[spoiler]
[/spoiler]
Archer’s service firearm and his preferred method of attack in most instances. Chambered for .32 ACP rounds with a maximum capacity of 8 rounds per magazine, it is far from his most damaging weapon. Despite this, his expertise with the pistol makes him a crack shot, boasting needlepoint accuracy even in the midst of combat and while moving. Archer can fire at a maximum effective range of 50 meters, with shots moving the speed of the average .9 millimeter round and with a fire rate of up to 2 rounds per second if he intends to actually hit the target. He carries two spare magazines on his person as well, bringing his maximum ammo capacity to 24 rounds, though dropping a magazine and reloading takes ~ 2 seconds. He can summon additional ammo with around 10 seconds of concentration needed per magazine, as well as a mild hit to his stamina. Though this can be used with other weapons (providing he has enough hands to do so), this or anything else drawing significant concentration away from his shots will decrease the accuracy noticeable.
Unlocks: Stat Increase I (1000)
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us? This is Mark’s third character.
Character source: FXX’s Archer
Character history: All history up to right before the events of Archer: Dreamland.
Physical Description: (originals only)
![[Image: Sterling_Archer.png]](https://upload.wikimedia.org/wikipedia/en/7/74/Sterling_Archer.png)
Stats:
ATK: 3
DEF: 2
SPD: 2
TEC: 4
Starting Proficiencies (2000): Physical Strength (1000), Ranged Proficiency (1000)
Starting Powers (1500): Foresight (1500)
Starting Moves:
Walther PPK/S (Ranged Proficiency; 300 OM)
[spoiler]
[/spoiler]Archer’s service firearm and his preferred method of attack in most instances. Chambered for .32 ACP rounds with a maximum capacity of 8 rounds per magazine, it is far from his most damaging weapon. Despite this, his expertise with the pistol makes him a crack shot, boasting needlepoint accuracy even in the midst of combat and while moving. Archer can fire at a maximum effective range of 50 meters, with shots moving the speed of the average .9 millimeter round and with a fire rate of up to 2 rounds per second if he intends to actually hit the target. He carries two spare magazines on his person as well, bringing his maximum ammo capacity to 24 rounds, though dropping a magazine and reloading takes ~ 2 seconds. He can summon additional ammo with around 10 seconds of concentration needed per magazine, as well as a mild hit to his stamina. Though this can be used with other weapons (providing he has enough hands to do so), this or anything else drawing significant concentration away from his shots will decrease the accuracy noticeable.
Unlocks: Stat Increase I (1000)
I confirm that I have read and agreed to the Rules of Conduct.
Where did you find us? This is Mark’s third character.

