03-29-2017, 08:11 PM
Character name: Warren Zimmer
Character source: NFL Rush Zone
Character history:
Originally Warren Zimmer loved spending time with his dad Richard Zimmer. However his dad was always too busy, working on experiments with the Core which was a powerful energy source from outerspace. This led to his dad creating the robot known as "Side Kick" to look after his son. Unfortunately, Richard didn't count on the robot developing emotions similar to those of a human, including jealousy. In a last ditch effort to bond with his father, Warren agreed to be part of an experiment that would lead to the creation of a group of individuals to guard the Mega Cores, and the Core from threats. Unfortunately, Sidekick who would later become known as Drop Kick sabotaged the experiment, killing Richard, and trapping Warren in a containment suit to survive. Over the years, when R.Z 6.0 came online Warren grew angry, believing he had been replaced by the Guardians in his father's eyes.
This led to him becoming the villain known as "Wild Card" but in the end, he was defeated by the Guardian Ish who sacrificed his Guardian abilities in order to save all of his friends, and the world. Locked up in a prison, Wild Card was later 'released' or rather broken out by the villainous alien known as Sudden Death who decided he'd use Warren and Drop Kick in order to steal all the Mega Cores of the planet. Unfortunately, when Sudden Death turned Warren back into Wild Card he didn't count on how treacherous Warren Zimmer was. Eventually Warren helped the Guardians defeat Sudden Death, but it was part of a plot to steal the energy of the core directly. It was thwarted, and the safe zone was completely obliterated.
Enter the Omniverse:
Warren dozed off when working on a machine and was brought by Omni. Waking up, he's realized he's somewhere new and doesn't have anything or any of his resources presently.
Physical Description:
![[Image: latest?cb=20131121034639]](http://vignette3.wikia.nocookie.net/rushzone/images/9/9b/Wild_card_.jpg/revision/latest?cb=20131121034639)
Stats:
ATK: 3
DEF:3
SPD:2
TEC:2
Starting Proficiencies:
Physical Strength – 1000 OM (Example move)
A unique proficiency, this allows characters to become proficient hand-to-hand combatants without purchasing any additional moves for normal punches, kicks, etcetera, the strength based on your ATK stat. It also allows for picking up heavy objects with your bare hands, strength dependent on your ATK stat. Once purchased, you may also purchase melee weapons such as swords, staves or whips as moves, or other advanced melee moves such as charged strikes. For the purposes of clarity, any move that reaches further than 12 feet away from yourself requires the Ranged proficiency.
Ranged Proficiency – 1000 OM (Example move)
Allows you to purchase moves which use projectiles or attack from range. For example guns, bows and long-range beam attacks.
Starting Powers:
Super Speed – 1000 OM
Super Speed is a technique that allows you to move up to double your normal movement speed by sacrificing manoeuvrability and turning speed. It takes several seconds to build up speed from your normal top speed. The faster you go, the longer it takes to turn and slow down. At 150% of your normal top speed, you are still able to turn, but in a much wider turning arc. Finally, at double your normal top speed, you will only be able to run in a straight line. Super Speed can be used in conjunction with Flight to traverse distances much faster.
Advanced Regeneration – 1800 OM (500 OM if replacing Basic Regeneration)
Advanced Regeneration allows you to regenerate more serious injuries to yourself such as bone fractures and even severed limbs. Don't expect to be able to do much mid-fight without spending SP, though, unless your DEF stat is extremely high (see above for rules on expending SP to heal damage).
Starting Moves:
None yet.
I confirm that I have read and agreed to the Rules of Conduct. Yes.
Where did you find us? Google.
Character source: NFL Rush Zone
Character history:
Originally Warren Zimmer loved spending time with his dad Richard Zimmer. However his dad was always too busy, working on experiments with the Core which was a powerful energy source from outerspace. This led to his dad creating the robot known as "Side Kick" to look after his son. Unfortunately, Richard didn't count on the robot developing emotions similar to those of a human, including jealousy. In a last ditch effort to bond with his father, Warren agreed to be part of an experiment that would lead to the creation of a group of individuals to guard the Mega Cores, and the Core from threats. Unfortunately, Sidekick who would later become known as Drop Kick sabotaged the experiment, killing Richard, and trapping Warren in a containment suit to survive. Over the years, when R.Z 6.0 came online Warren grew angry, believing he had been replaced by the Guardians in his father's eyes.
This led to him becoming the villain known as "Wild Card" but in the end, he was defeated by the Guardian Ish who sacrificed his Guardian abilities in order to save all of his friends, and the world. Locked up in a prison, Wild Card was later 'released' or rather broken out by the villainous alien known as Sudden Death who decided he'd use Warren and Drop Kick in order to steal all the Mega Cores of the planet. Unfortunately, when Sudden Death turned Warren back into Wild Card he didn't count on how treacherous Warren Zimmer was. Eventually Warren helped the Guardians defeat Sudden Death, but it was part of a plot to steal the energy of the core directly. It was thwarted, and the safe zone was completely obliterated.
Enter the Omniverse:
Warren dozed off when working on a machine and was brought by Omni. Waking up, he's realized he's somewhere new and doesn't have anything or any of his resources presently.
Physical Description:
![[Image: latest?cb=20131121034639]](http://vignette3.wikia.nocookie.net/rushzone/images/9/9b/Wild_card_.jpg/revision/latest?cb=20131121034639)
Stats:
ATK: 3
DEF:3
SPD:2
TEC:2
Starting Proficiencies:
Physical Strength – 1000 OM (Example move)
A unique proficiency, this allows characters to become proficient hand-to-hand combatants without purchasing any additional moves for normal punches, kicks, etcetera, the strength based on your ATK stat. It also allows for picking up heavy objects with your bare hands, strength dependent on your ATK stat. Once purchased, you may also purchase melee weapons such as swords, staves or whips as moves, or other advanced melee moves such as charged strikes. For the purposes of clarity, any move that reaches further than 12 feet away from yourself requires the Ranged proficiency.
Ranged Proficiency – 1000 OM (Example move)
Allows you to purchase moves which use projectiles or attack from range. For example guns, bows and long-range beam attacks.
Starting Powers:
Super Speed – 1000 OM
Super Speed is a technique that allows you to move up to double your normal movement speed by sacrificing manoeuvrability and turning speed. It takes several seconds to build up speed from your normal top speed. The faster you go, the longer it takes to turn and slow down. At 150% of your normal top speed, you are still able to turn, but in a much wider turning arc. Finally, at double your normal top speed, you will only be able to run in a straight line. Super Speed can be used in conjunction with Flight to traverse distances much faster.
Advanced Regeneration – 1800 OM (500 OM if replacing Basic Regeneration)
Advanced Regeneration allows you to regenerate more serious injuries to yourself such as bone fractures and even severed limbs. Don't expect to be able to do much mid-fight without spending SP, though, unless your DEF stat is extremely high (see above for rules on expending SP to heal damage).
Starting Moves:
None yet.
I confirm that I have read and agreed to the Rules of Conduct. Yes.
Where did you find us? Google.

