Name: Ascension
Character Source: Mass Effect Original Character
Character History:
Ascension is a Reaper, a giant sentient machine made up of billions of deceased sentient minds, tasked with cleansing the galaxy every fifty thousand years. As far as anyone knows, the Reapers are as old as time itself, without beginning or end. There are no existing records of the Reapers, apart from a few Prothean artifacts. The first encounter the people of the galaxy had with a reaper was with Sovereign, the Vanguard of the Reaper armada, who was tasked to open the Citadel relay and start the harvesting cycle. And yet, after Sovereigns defeat, the Council denied the existence of Reapers, claiming that they were nothing but myth.
Years later, after several setbacks, the Reapers returned from dark space, the area between galaxies, and began the cycle. The Reapers conquered many worlds and slaughtered countless enemies, either turning them into husks or processing them to be made into Reapers themselves. During the Assault on Earth, Commander Shepherd made the choice to sacrifice himself to the Crucible, and in turn, that made the Reapers and Organics more akin to each other. With their key differences out of the way, Reapers began to uplift organic societies, rebuilding and repairing what was damaged.
Ascension was one of the Reapers assigned to the Quarian homeworld, Rannoch. Using the Reaper technology, the Quarian race began to rebuild their homeworld and begin the gradual process of acclimating to their world once more. It was at this point, Ascension was taken into the Omniverse by Omni.
Character Appearance:
As most Capital-Level Reaper ships look mostly the same, Ascension looks like most Reapers do, possessing four mechanical tentacle-like jointed legs and multiple glowing eyes. Upon his entry into the Omniverse, he is a fraction of the size he used to be, only twelve feet tall.
![[Image: images?q=tbn:ANd9GcRtNe6iZXZJtOiv8YXKzxS...FsamRzz2fw]](https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRtNe6iZXZJtOiv8YXKzxSxMXKoMnSiFd2yUkkbJGnaFsamRzz2fw)
Stats:
ATK:3
DEF:3
SPD:2
TEC:3
Starting Proficiencies: Ranged Proficiency(1000) Area Attack Proficiency(600) First Stat Unlock(SPD[1000])
Starting Powers: Flight(1800)
Starting Moves:
Magnetohydrodynamic Cannon(600):
The Reapers main gun, it is mounted in the spinal section of the machine. Built into the spinal column of the Reaper, the cannon looks like nothing more than a red "eye" whilst preparing to fire. It fires a ray of molten metals that congeal to form a white-hot metal projectile that is about a 3/4 of a foot wide, that travel at the speed of sound. The metals congeal and harden in mid-flight, and in the normal universe would have no trouble piercing most kinetic barriers. But upon entry into the Omniverse, it is considerably weaker. The beam itself can be fired as bursts, like a semi-automatic rifle, which require short periods of concentration,or a single maintained blast, which needs to be concentrated upon in the duration of the attack. The beam can be sustained for a total of ten seconds before it is forced to end. is a foot and a half wide and releases a small explosion, around seven feet in diameter at the Point of contact. It can be fired about twice a minute, as it needs time to cool down and prepare for the next shot. While charging for a blast, the eye of the cannon emits a red glow, and red electricity appears to surround it. If a direct hit is landed to the firing chamber whilst preparing to fire, it can be interrupted, and therefore prevented. The damage done to the opponent, depending on their DEF stat, ranges from minor to moderate damage. If not hit directly, the explosion causes onor damage, such as second-degree burns, and this effect is much worse if hit directly with the attack.This move can only be used ten times, in either fashion, without needing to remove itself from battle to rest. The maximum range in which it can be fired is thirty meters, and is weaker the farther it is fired. This move is not used with other moves, and cannot be used while moving.
Character Source: Mass Effect Original Character
Character History:
Ascension is a Reaper, a giant sentient machine made up of billions of deceased sentient minds, tasked with cleansing the galaxy every fifty thousand years. As far as anyone knows, the Reapers are as old as time itself, without beginning or end. There are no existing records of the Reapers, apart from a few Prothean artifacts. The first encounter the people of the galaxy had with a reaper was with Sovereign, the Vanguard of the Reaper armada, who was tasked to open the Citadel relay and start the harvesting cycle. And yet, after Sovereigns defeat, the Council denied the existence of Reapers, claiming that they were nothing but myth.
Years later, after several setbacks, the Reapers returned from dark space, the area between galaxies, and began the cycle. The Reapers conquered many worlds and slaughtered countless enemies, either turning them into husks or processing them to be made into Reapers themselves. During the Assault on Earth, Commander Shepherd made the choice to sacrifice himself to the Crucible, and in turn, that made the Reapers and Organics more akin to each other. With their key differences out of the way, Reapers began to uplift organic societies, rebuilding and repairing what was damaged.
Ascension was one of the Reapers assigned to the Quarian homeworld, Rannoch. Using the Reaper technology, the Quarian race began to rebuild their homeworld and begin the gradual process of acclimating to their world once more. It was at this point, Ascension was taken into the Omniverse by Omni.
Character Appearance:
As most Capital-Level Reaper ships look mostly the same, Ascension looks like most Reapers do, possessing four mechanical tentacle-like jointed legs and multiple glowing eyes. Upon his entry into the Omniverse, he is a fraction of the size he used to be, only twelve feet tall.
Stats:
ATK:3
DEF:3
SPD:2
TEC:3
Starting Proficiencies: Ranged Proficiency(1000) Area Attack Proficiency(600) First Stat Unlock(SPD[1000])
Starting Powers: Flight(1800)
Starting Moves:
Magnetohydrodynamic Cannon(600):
The Reapers main gun, it is mounted in the spinal section of the machine. Built into the spinal column of the Reaper, the cannon looks like nothing more than a red "eye" whilst preparing to fire. It fires a ray of molten metals that congeal to form a white-hot metal projectile that is about a 3/4 of a foot wide, that travel at the speed of sound. The metals congeal and harden in mid-flight, and in the normal universe would have no trouble piercing most kinetic barriers. But upon entry into the Omniverse, it is considerably weaker. The beam itself can be fired as bursts, like a semi-automatic rifle, which require short periods of concentration,or a single maintained blast, which needs to be concentrated upon in the duration of the attack. The beam can be sustained for a total of ten seconds before it is forced to end. is a foot and a half wide and releases a small explosion, around seven feet in diameter at the Point of contact. It can be fired about twice a minute, as it needs time to cool down and prepare for the next shot. While charging for a blast, the eye of the cannon emits a red glow, and red electricity appears to surround it. If a direct hit is landed to the firing chamber whilst preparing to fire, it can be interrupted, and therefore prevented. The damage done to the opponent, depending on their DEF stat, ranges from minor to moderate damage. If not hit directly, the explosion causes onor damage, such as second-degree burns, and this effect is much worse if hit directly with the attack.This move can only be used ten times, in either fashion, without needing to remove itself from battle to rest. The maximum range in which it can be fired is thirty meters, and is weaker the farther it is fired. This move is not used with other moves, and cannot be used while moving.

