01-17-2016, 08:11 AM
Character name: Zuko
Character source: Avatar: the last airbender
Character history:
[In seasson 1, ep 18 “The Waterbending Master”, right after he supposedly dies in his ship's explotions, and before the seasson finale]
[I'm working on a detailed backstory]
Physical Description: (originals only)
[spoiler]![[Image: pEH4UAD.png?1]](http://i.imgur.com/pEH4UAD.png?1)
[/spoiler]
Stats:
ATK:2
DEF:3
SPD:1
TEC:4
Starting Proficiencies (1600): Physical Strength (1000), Range proficiency (1000), Area Attack Proficiency (600)
Starting Powers (400): Master Acrobat (400)
Starting Moves (1500):
Firebending (0):
Zuko, as a firebender, can make his own fire inside of him, which he can throw from his mouth, hands or feet.
The amount of fire he can make with this sole skill is limited, not more than that of a campfire, but he can sustain it pretty much indefinitely given the little amount it takes to. Usefull for starting fires, burning something or making a torch with his bare hands. With this skill alone, Zuko can only burn things if they're at the range of the flame (around 30cm/1 feet from him max).
Heating (0):
Zuko's abillity to warm himself.
For this abillity to work, he needs to control his breathing very carefully, which weaken the use of any abillity that requires one or two moves to do, and disabling the use of anything more complex than that.
In extreme conditions (below -15ºC/5ºF), he starts getting tired after around 30min of sustaining this move, and needs to stay still. He can't keep his temperature below -25ºC/-13ºF, and gets tired after 10min at this limit.
The distribution of the heat is fairly homogenized around his body, but it doesn't hold up at around 0ºC/32ºF. Below this limit, the heat starts working only on his torso, and so his extremities are left more and more vulnerable to the cold the lower the temperature. Below -15ºC/5ºF, his extremities can get frostbite if he's not carefull.
Firefist (requires Range proficiency) (600):
Zuko throws a fist, and from it it fires a fire attack. Its form can vary depending on how dispersed the fire is, from a little fireball (min 15cm/6 inches) to a spread curtain of fire (max 2m/6.5 feet). Its raw power is moderate, and overall strength being the same regardless of form. It's not faster than throwing a little rock, with the curtain variation being slower than the fireball (the more concentrated the fire, the faster it travels).
At 5m/16.5 feet, the projectile stops sustaining itself and starts fading, dissapearing completlely at a max range of 6m/20 feet.
Trail of fire (requires Physical Strength, Area Attack Proficiency)(300):
Zuko throws either a side kick or a side hit with his hand, leaving a trail of fire from it. The width range is given by the feet/hand move, but it extends around 1m/3 feet in front of him. It's of moderate strength, and as fast as his feet/hand move.
Daos (requires Physical Strength)(300): Zuko's dual swords. They're single-edged broadswords, with a mild curve in the blade, around 75cm/2.5 feet long. They're pretty fast and resistent, but doesn't necessarily hit that hard. He mostly uses them to manouver other armed people and block, instead of attacking.
Parry (requires Physical Strength)(300): With his two daos, Zuko blocks an inmediate attack in front of him, avoiding any damage. He can't block anything bigger than his swords, so attacks with a wider area or explosion effects will still hit him outside this range.
If he's attent, he can block something as fast as an arrow.
I confirm that I have read and agreed to the Rules of Conduct. Of course, but if anything's wrong i won't mind correcting myself
Where did you find us? Looking in Google for a cool RP
Character source: Avatar: the last airbender
Character history:
[In seasson 1, ep 18 “The Waterbending Master”, right after he supposedly dies in his ship's explotions, and before the seasson finale]
[I'm working on a detailed backstory]
Physical Description: (originals only)
[spoiler]
![[Image: pEH4UAD.png?1]](http://i.imgur.com/pEH4UAD.png?1)
[/spoiler]Stats:
ATK:2
DEF:3
SPD:1
TEC:4
Starting Proficiencies (1600): Physical Strength (1000), Range proficiency (1000), Area Attack Proficiency (600)
Starting Powers (400): Master Acrobat (400)
Starting Moves (1500):
Firebending (0):
Zuko, as a firebender, can make his own fire inside of him, which he can throw from his mouth, hands or feet.
The amount of fire he can make with this sole skill is limited, not more than that of a campfire, but he can sustain it pretty much indefinitely given the little amount it takes to. Usefull for starting fires, burning something or making a torch with his bare hands. With this skill alone, Zuko can only burn things if they're at the range of the flame (around 30cm/1 feet from him max).
Heating (0):
Zuko's abillity to warm himself.
For this abillity to work, he needs to control his breathing very carefully, which weaken the use of any abillity that requires one or two moves to do, and disabling the use of anything more complex than that.
In extreme conditions (below -15ºC/5ºF), he starts getting tired after around 30min of sustaining this move, and needs to stay still. He can't keep his temperature below -25ºC/-13ºF, and gets tired after 10min at this limit.
The distribution of the heat is fairly homogenized around his body, but it doesn't hold up at around 0ºC/32ºF. Below this limit, the heat starts working only on his torso, and so his extremities are left more and more vulnerable to the cold the lower the temperature. Below -15ºC/5ºF, his extremities can get frostbite if he's not carefull.
Firefist (requires Range proficiency) (600):
Zuko throws a fist, and from it it fires a fire attack. Its form can vary depending on how dispersed the fire is, from a little fireball (min 15cm/6 inches) to a spread curtain of fire (max 2m/6.5 feet). Its raw power is moderate, and overall strength being the same regardless of form. It's not faster than throwing a little rock, with the curtain variation being slower than the fireball (the more concentrated the fire, the faster it travels).
At 5m/16.5 feet, the projectile stops sustaining itself and starts fading, dissapearing completlely at a max range of 6m/20 feet.
Trail of fire (requires Physical Strength, Area Attack Proficiency)(300):
Zuko throws either a side kick or a side hit with his hand, leaving a trail of fire from it. The width range is given by the feet/hand move, but it extends around 1m/3 feet in front of him. It's of moderate strength, and as fast as his feet/hand move.
Daos (requires Physical Strength)(300): Zuko's dual swords. They're single-edged broadswords, with a mild curve in the blade, around 75cm/2.5 feet long. They're pretty fast and resistent, but doesn't necessarily hit that hard. He mostly uses them to manouver other armed people and block, instead of attacking.
Parry (requires Physical Strength)(300): With his two daos, Zuko blocks an inmediate attack in front of him, avoiding any damage. He can't block anything bigger than his swords, so attacks with a wider area or explosion effects will still hit him outside this range.
If he's attent, he can block something as fast as an arrow.
I confirm that I have read and agreed to the Rules of Conduct. Of course, but if anything's wrong i won't mind correcting myself
Where did you find us? Looking in Google for a cool RP



![[Image: kUpgBYg.gif]](https://i.imgur.com/kUpgBYg.gif)