11-10-2015, 09:23 AM
Bracket: <!-- m --><a class="postlink" href="http://challonge.com/CamelotColosseum">http://challonge.com/CamelotColosseum</a><!-- m -->
The Tournament takes place at the Camelot Colosseum, a massive Ancient-world stadium not unlike the Roman Colosseum at its zenith, albeit with some more ‘modern’ amenities, like places selling Camelot cuisine and trinkets not unlike the souvenirs you would find at a baseball park or football stadium.
Given the scale of the Colosseum, eight matches will take place simultaneously. The floor/arena portion of the Colosseum is 300 feet long by 200 feet wide. So each fight zone for this round will be about 75 feet wide and 200 feet across.
New - For the semifinals, each fight zone will be 200 feet across by 150 feet wide.
During the entire duration of the tournament, the audience will be protected by an invisible magic shield. This same shield is used to divide up the interior of the Colosseum into eight portions to prevent fights from spilling out or interrupting anyone. This barrier has a ceiling at seventy five feet.
New – All armory weapons and all environmental weapons count as Moves for the sake of avoiding the ‘Well that’s not a Move, so it doesn’t work as well against me!’ line of argument. A sword or a blaster gun from the armory functions on the same level as if it was a Move that prime had.
New – Extension rules have been clarified/altered for this round moving forward.
Battleground Description
‘The Troll Insurrection'
For this round of the tournament, a replica of Minas Tirith's lower quarter has been constructed. A mixture of tall and short buildings abound, with a few wide streets and alleys separating the structures in this famous part of Minas Tirith. Decorations like street vendors and stocked shops abound, giving this the feel of the genuine city (aside from the population, of course)
Years ago, the foul Zul'jin and his followers decided to abandon the Kingdom in its time of need. When the noble King Aragorn and Victor von Magnus moved to prevent their flight, a battle broke out in the lower quarter of Minas Tirith, near the city's main gate. Zu'jin and his cronies murdered dozens of innocents as they cut their way out of the city and from Camelot forever.
In this round, competitors will take on the role of a troll or a Kingdom soldier. A single weapons cache beneath the standards of the opposing armies has been provided at each end of the fight zone. Each contains weapons from that specific army, both melee and ranged options are available for the interested parties.
The structures range from one- to four-story structures. The 'roof' of the fight zone is at 60 feet (about 15 feet taller than that tallest buildings in each zone).
OOC Stuff
Purchases - Moves and other stuff may be purchased between fights. If you buy something during a fight, you may not use it during that fight.
The following are the rules for the tournament:
Judges: Gildarts/Caira and Thaal/BWNN
Alt Judge: Proto Man/Shang Tsung
Backup Judges: Dark Link, Edward Elric/Minato
Word Limit: 750
Posts: 3
Time Limit: 48 hours
SP use in enabled. SP does not regenerate between rounds. Injuries may occur. Neither injuries or SP use are factored into judgment, only the quality of writing.
Note: Extensions approval requires the affirmation of both fighters AND the fights judges. Extensions can be for no more than 12 hours. As douchey as it may sound, I'll make sure to personally enforce the no more than 12 hours thing to prevent this round from dragging any more than it has to. Previous strictness was to prevent early rounds (especially Round 1) from taking forever due to the volume of fights occurring. Apologies for any perceived lack of transparency on my/our part.
Judge Template
The Tournament takes place at the Camelot Colosseum, a massive Ancient-world stadium not unlike the Roman Colosseum at its zenith, albeit with some more ‘modern’ amenities, like places selling Camelot cuisine and trinkets not unlike the souvenirs you would find at a baseball park or football stadium.
Given the scale of the Colosseum, eight matches will take place simultaneously. The floor/arena portion of the Colosseum is 300 feet long by 200 feet wide. So each fight zone for this round will be about 75 feet wide and 200 feet across.
New - For the semifinals, each fight zone will be 200 feet across by 150 feet wide.
During the entire duration of the tournament, the audience will be protected by an invisible magic shield. This same shield is used to divide up the interior of the Colosseum into eight portions to prevent fights from spilling out or interrupting anyone. This barrier has a ceiling at seventy five feet.
New – All armory weapons and all environmental weapons count as Moves for the sake of avoiding the ‘Well that’s not a Move, so it doesn’t work as well against me!’ line of argument. A sword or a blaster gun from the armory functions on the same level as if it was a Move that prime had.
New – Extension rules have been clarified/altered for this round moving forward.
Battleground Description
‘The Troll Insurrection'
For this round of the tournament, a replica of Minas Tirith's lower quarter has been constructed. A mixture of tall and short buildings abound, with a few wide streets and alleys separating the structures in this famous part of Minas Tirith. Decorations like street vendors and stocked shops abound, giving this the feel of the genuine city (aside from the population, of course)
Years ago, the foul Zul'jin and his followers decided to abandon the Kingdom in its time of need. When the noble King Aragorn and Victor von Magnus moved to prevent their flight, a battle broke out in the lower quarter of Minas Tirith, near the city's main gate. Zu'jin and his cronies murdered dozens of innocents as they cut their way out of the city and from Camelot forever.
In this round, competitors will take on the role of a troll or a Kingdom soldier. A single weapons cache beneath the standards of the opposing armies has been provided at each end of the fight zone. Each contains weapons from that specific army, both melee and ranged options are available for the interested parties.
The structures range from one- to four-story structures. The 'roof' of the fight zone is at 60 feet (about 15 feet taller than that tallest buildings in each zone).
OOC Stuff
Purchases - Moves and other stuff may be purchased between fights. If you buy something during a fight, you may not use it during that fight.
The following are the rules for the tournament:
Judges: Gildarts/Caira and Thaal/BWNN
Alt Judge: Proto Man/Shang Tsung
Backup Judges: Dark Link, Edward Elric/Minato
Word Limit: 750
Posts: 3
Time Limit: 48 hours
SP use in enabled. SP does not regenerate between rounds. Injuries may occur. Neither injuries or SP use are factored into judgment, only the quality of writing.
Note: Extensions approval requires the affirmation of both fighters AND the fights judges. Extensions can be for no more than 12 hours. As douchey as it may sound, I'll make sure to personally enforce the no more than 12 hours thing to prevent this round from dragging any more than it has to. Previous strictness was to prevent early rounds (especially Round 1) from taking forever due to the volume of fights occurring. Apologies for any perceived lack of transparency on my/our part.
Judge Template
Quote:"Description and Clarity:
This section covers how effectively the writer created the world around the reader. Making sure that the reader can understand what is being described, using vivid or appropriate descriptions of items, events and people in the story and having good word choice all go into this section of the review. Note that using “purple prose” is not always effective, nor is consistently using flat, dry description. A writer that gets a good score in this section draws the reader into the world and allows them to see through the eyes of the character/narrator.
Voice:
No two writers write in the same style, nor should they. Even individual stories call for individual writing styles, a mood that creates a tinted lens through which the story is viewed. This is traditionally called the “voice” of the writer and it is a very important part of writing. A writer with a high score in this considers tone, pacing and including/disincluding detail throughout the entire story.
Character:
Character development, the actions and motivation of characters and dialogue are all important in this section. The goal is to create “round” characters as opposed to “flat” ones. Making the people in your writing seem real, not just archetypes following a plot progression is the goal here. The writer should consider who the people they are writing as are as individuals, why they take certain actions, their personal problems and boons, how they interact with the world around themselves and how they approach problems are all considerations for a writer in this section. Note that not all GOOD characters are LIKABLE characters. If you really hate a character that’s well written, this section deserves a good score!
Story:
Every body of creative writing, no matter how short or long, follows a storyline. How well the themes, events, messages and twists grab the reader is what makes the difference between a decent story and a great story. The writer must capture the reader’s attention hold it with the actions of characters and the world around them. This isn’t to say that a writing must be packed with action or intrigue, even something as simple as eating breakfast can be made into a great story. The presentation of events and how those events tie into the writer’s voice is what makes it good reading.
Grammar and Spelling:
This is the clerical work of the body of work. Spelling, punctuation, grammar and anything else that can be considered technical goes into this section. Generally every major grammatical error per 500 words moves this section down one grade."
"1: There is room for improvement. Generally the reviewer should highlight how the writer could improve this area as well as direct them to outside sources that can give more help.
2: This section was about average. The writer has room for improvement but about par with the rest of the site’s writing ability. Reviewer should highlight areas to improve and site specific errors or weak spots.
3: This section is above average. The writer has shown a competency higher than the average writer on the site, but can still notably improve. The reviewer can be vague with their ideas for improvement but still include specific details and weak spots.
4: This section was fantastic! The writer took the reins and really took the reader on a journey. Few errors or room for improvement can be found by the reviewer but anything that the reviewer feels could be cleaned up should be noted.
5: This section is one of the best the reviewer has ever seen. This level of writing is on par with professionals with very few errors and the reviewer should have a hard time finding room to improve. This grade should be handed out rarely, and only to the very best writing!"
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Dante's Abyss 2015
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