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♥♪!? aka Geno
#1
Character name: ♥♪!? aka Geno

Character source: Super Mario RPG: Legend of the Seven Stars

Character history: Geno is from sometime in the future having watched Marios adventures from Star Road, long after the events in SMRPG.

Stats:
ATK: 4
DEF: 1
SPD: 3
TEC: 2

Starting Proficiencies: Ranged Proficiency (1000), Buff Proficiency (400), Area Attack Proficiency (600)
Starting Powers: Master Acrobat (400), Advanced Super Jumping (500), Survival (2000)

Starting Moves:
Finger Shot (Requires Ranged Proficiency) (300) - From one hand Geno can hold out his hand to shoot fast but weak small pellets at a rate of 4 pellets per second. These pellets fly at roughly the speed of an arrow and fall with gravity along the way (just as you would expect with any non-magical bullet/arrow but like arrows is much more noticeable than bullets.). The pellets are rather inaccurate usually striking around the spot they are aimed at.

Star Gun (Requires Ranged Proficiency) (300) - From one hand Geno can replace the hand with a metal cylinder and rapidly shoot bursts of fist sized star projectiles. These create small yellow explosions on impact. While stronger than the Finger Shot, the Star Gun can be draining when used repeatedly.

Geno Beam (Requires Ranged Proficiency, Area Attack Proficency) (900) - Geno signature magic attack, he changes one hand out for a metal cylinder and charges energy. While he may move during this he cannot use other magical attacks until he has finished. He then shoots a tracer beam that quickly expands into a body sized beam 6 feet in diameter. The beam envelops whatever it hits that isn't struck by the entire diameter allowing it to continue past to strike more targets. This move has three stages of charge a minimum of 10 seconds, 25 seconds, and finally 40 seconds each progressively stronger and more draining.

Geno Whirl (Requires Ranged Proficiency) (300) - Geno creates a magical yellow ring 1 foot in diameter and 3 inches wide in one hand and throws it. The ring moves extremely fast, leaving a fading image behind it that fades to black before disappearing and deals light damage.

Geno Boost (Requires Buff Proficency) (600) (Super Buff 1 SP per 3 posts) - Geno focuses his magic into his hands and brings his hands above his head. Then above an ally's head a cloud forms and a bunch of red up arrows form inside and float up about a foot from the cloud then disappearing. Once complete this gives the person +1 Att




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Character Swap!
#2
Quote:Finger Shot (Requires Ranged Proficiency) (300) - From either hand Geno can hold out his hand to shoot a multitude of fast but weak small pellets.
ROF? Fast as a bullet/arrow/? Can he use both hands at once?

Quote:Star Gun (Requires Ranged Proficiency) (300) - From one hand Geno can replace the hand with a metal cylinder and rapidly shoot bursts of fist sized star projectiles. These create small yellow explosions on impact. While stronger than the Finger Shot, the Star Gun can be draining when used repeatedly.
Okay.

Quote:Geno Beam (Requires Ranged Proficiency, Area Attack Proficency) (900) - Geno signature magic attack, he changes one hand out for a metal cylinder and charges energy. While he may move during this he cannot use other magical attacks until he has finished. He then shoots a tracer beam that quickly expands into a body sized beam 6 feet in diameter. The beam envelops whatever it hits that isn't struck but the entire diameter allowing it to continue past to strike more targets. This move has three stages of charge a minimum of 10 seconds, 25 seconds, and finally 40 seconds each progressively stronger and more draining.
Okay.
Quote:Geno Whirl (Requires Ranged Proficiency) (300) - Geno creates a magical yellow ring in one hand and throws it. The ring moves extremely fast, leaving a fading image behind it that fades to black before disappearing and deals light damage.
How big is the ring?

Quote:Geno Boost (Requires Buff Proficency) (600) (Super Buff) - Geno focuses his ago into his hands and brings his hands above his head. Then above an ally's head a cloud forms and a bunch of red up arrows form inside and float up about a foot from the cloud then disappearing. Once complete this gives the person +1 Att and +1 Def for 10 minutes. This does not stack with itself or other Super Buffs Geno has.
Significant stat boosts require the use of a Super Move in conjunction with this proficiency or extremely high downsides.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#3
Descriptive
Finger Shot (Requires Ranged Proficiency) (300) - From one hand Geno can hold out his hand to shoot fast but weak small pellets at a rate of 4 pellets per second. These pellets fly at roughly the speed of an arrow and fall with gravity along the way (just as you would expect with any non-magical bullet/arrow but like arrows is much more noticeable than bullets.). The pellets are rather inaccurate usually striking around the spot they are aimed at.

Size!
Geno Whirl (Requires Ranged Proficiency) (300) - Geno creates a magical yellow ring 1 foot in diameter and 3 inches wide in one hand and throws it. The ring moves extremely fast, leaving a fading image behind it that fades to black before disappearing and deals light damage.


No changes, this is a Super Move, that's why I labeled it Super Buff. Maybe I should just label it Super Move?
Geno Boost (Requires Buff Proficency) (600) (Super Move) - Geno focuses his ago into his hands and brings his hands above his head. Then above an ally's head a cloud forms and a bunch of red up arrows form inside and float up about a foot from the cloud then disappearing. Once complete this gives the person +1 Att and +1 Def for 10 minutes. This does not stack with itself or other Super Buffs Geno has.

EDIT:

Typo! I did type all of this up on my phone, I was bound to make one. Highlighted Typo
Geno Beam (Requires Ranged Proficiency, Area Attack Proficency) (900) - Geno signature magic attack, he changes one hand out for a metal cylinder and charges energy. While he may move during this he cannot use other magical attacks until he has finished. He then shoots a tracer beam that quickly expands into a body sized beam 6 feet in diameter. The beam envelops whatever it hits that isn't struck by the entire diameter allowing it to continue past to strike more targets. This move has three stages of charge a minimum of 10 seconds, 25 seconds, and finally 40 seconds each progressively stronger and more draining.
#4
Oh okay, in that case since it's a super move we do it per post like a transformation. You can have up to 3 stats for 1 SP per post. As explained in the FAQ.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#5
Oh, well, after going through the moves faq again there is nothing that specific about it so I followed normal move conventions. Would this work instead splitting the benefit for a longer timeframe?

Geno Boost (Requires Buff Proficency) (600) (Super Buff 1 SP per 3 posts) - Geno focuses his magic into his hands and brings his hands above his head. Then above an ally's head a cloud forms and a bunch of red up arrows form inside and float up about a foot from the cloud then disappearing. Once complete this gives the person +1 Att

Or it would be this suiting 3 stats one round.

Geno Boost (Requires Buff Proficency) (600) (Super Buff 1 SP per post) - Geno focuses his magic into his hands and brings his hands above his head. Then above an ally's head a cloud forms and a bunch of red up arrows form inside and float up about a foot from the cloud then disappearing. Once complete this gives the person +2 Att +1 Def.
#6
1 ATK for 3 posts is fine. Looks all good. You're approved to start posting and someone will be along with your roster shortly-ish. I've already done the omnilium reset in your purchases log.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!
#7
Works for me too, I can always get a higher version at Tier 2 later that does both attack and defense, appropriate enough to the game's version ^^.
#8
I still need a roster
#9
Name: Geno
Level: 2
Spent OM: 7300
Proficiencies: (2000); Ranged Proficiency (1000), Buff Proficiency (400), Area Attack (600)
Powers: (2900); Master Acrobat (400), Advanced Super Jumping (500), Survival (2000)
Moves: (1800); Finger Shot (300), Star Gun (300), Geno Beam (900), Geno Whirl (300)
Super Moves: (600); Geno Boost (600)
Transformations:
Assists:
Items:
Bases:
Unlocks:
Base stats:
ATK: 4
DEF: 1
SPD: 3
TEC: 2

You know the process. Smile
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