08-02-2013, 08:41 PM
The Frozen Fields
Through gates from the Nexus, Vasty Deep and the Pale Moors lie the Frozen Fields. This verse is little more than floating glaciers, a hazardous place where a patch of thin ice can lead to a quick death below the icy waters. As you go further in, the land becomes more solid, leading to the massive mountain range that fills the middle of the verse.
These mountains are home to dwarves, trolls, giants, wampas and at least one of these. Of the five, only the dwarves, led by King Bruenor Battlehammer, are not outright hostile toward travelers. Anyone who gets in the bad graces of the dwarves would quickly find themselves without any form of sanctuary in this desolate, frozen wasteland. As one goes higher up the mountains, the danger increases exponentially. While they are not outwardly hostile to people, the upper peaks are home to the ice dragons, led by Sapphiron, an old and wise dragon who nonetheless has little time for travelers.
Status
Dwarves and trolls continue to clash over control over the frozen ruins in the Fields.
Other than that... Snow?
Sub-zones
[anchor=Dwarfholm]Dwarfholm[/anchor] - The dwarves make their home in caverns beautifully hollowed out deep in the mountains and beneath the earth. For most travelers, the various dwarven villages offer a solace from the harsher elements and denizens of the Frozen Fields. The largest and most powerful dwarven city, Dwarfholm, is home to Bruenor Battlehammer. From the fortress of Mithral Hall, he leads the dwarves, and his fortress-city has withstood countless attacks from all hostile life forms in the Fields. While generally jovial, the various dwarves are quick to anger and have no qualm taking an axe to troublemakers. Even among themselves, grudges are long-held, and they have a particular hatred for the trolls, who perpetually attack them across the verse. Bringing a troll tusk or some other grisly artifact that displays your strength (the head of a giant?) to their halls is a sure way to get yourself a warm welcome ... and a cold pint!
The following non-player characters are centered in Dwarfholm: King Bruenor Battlehammer
[anchor=Zulgurand]Zul’gurand[/anchor] - After violently breaking ties with the Kingdom, the trolls made their way into the Frozen Fields. Various troll tribes inhabit the mountain ranges and frozen isles of the verse. While somewhat autonomous, the various villages pay tribute to Zul’gurand, the closest thing to a troll city in the Frozen Fields. Nestled in a highly defensible point where the mountains reach the frozen sea, the city, under the command of Zul'jin, makes life hard for everyone traveling in the Fields. They are known to launch constant raids on other settlements as well as kidnapping foolish travelers. The only check on the trolls is the continued existence of Dwarfholm, which has withstood despite every effort to sack the dwarven fortress.
The following non-player characters are centered in Zul'gurand: Zul'jin
'The Roof of the World' - A large and vicious mountain range that is the primary 'heartland' of the blue dragonflight. Located deep in the verse, the region is not for the meek. These treacherous peaks are said to contain a variety of secret tunnels and hidden treasure troves. Explorers often try their luck trying to make a fortune. Many never return. There is no 'central' or dominant mountain, like there used to be in the Ashen Steppes with Death Mountain. Rumors speak of a gates to unknown realms hidden amidst the frozen peaks.
The following non-player characters are centered at the Roof the World: Sapphiron
Zul’Drak/Delzoun – Nearly a year ago, a massive snowstorm caused a great sheet of ice to break loose from a mountainside. Tearing down tons of earth, stone, and everything else with it, the avalanche created a small earthquake when it hit the ‘ground’ of the Frozen Fields. A few miles away, the tremors caused a succession of small avalanches that revealed what is now known to be a vast network of ruins in the Frozen Fields.
Almost immediately, the architectural discovery attracted the attention of travelers, explorers, and the natives of the verse. After initial surveys of the land, opposed teams of explorers discovered that the frozen city ruins are quite vast, and that there is also extensive constructions beneath the surface.
Unfortunately for those with a fondness for some mystery and a love of architectural history, the discovery of what could easily be a genuine historical landmark in the Frozen Fields has created fresh tension between trolls and dwarves. With both sides continually jockeying for supremacy of the frozen wasteland, these ruins have become a contention point between the two cultures. Both Bruenor and Zul’jin understand the importance of holding on the site, and neither is willing to allow the other to do so.
Although both sides contemplated sharing access to the site, any armistices have long since been left to expire. Dwarves and trolls now fight quite regularly in and around the ruins. Both sides have their own name for the place, but it is anyone’s guess as to who will wind up with the advantage in the long run. The greater mystery, which seems to have been forgotten amid a resurgence of these skirmishes, is what the ruins represent.
The Mountains of Madness - Tall, foreboding mountains that lie at the edge of the verse. Few souls are foolish enough to try to climb the mountains. Most are never heard of again, and those who return often come back as drooling, cravenly shells of their former selves. They spit out tails of endless horrors, of seeing things that aren't there and experiencing things that no one should ever experience.
Those who have maintained shreds of their sanity bring back incoherent stories of hidden ruins, much like those that adventurers find throughout the Frozen Fields. These aren't the mysterious ruins that the dwarves and trolls battle over, but instead, they are said to hold horrible secrets of worlds and creatures that simply shouldn't exist in any world. Some say the secret to the origins of the Omniverse is nestled deep within the crust of the Frozen Fields but no one is foolish enough to spend much time on the other side of the mountains.
Roaming NPCs
None currently
Through gates from the Nexus, Vasty Deep and the Pale Moors lie the Frozen Fields. This verse is little more than floating glaciers, a hazardous place where a patch of thin ice can lead to a quick death below the icy waters. As you go further in, the land becomes more solid, leading to the massive mountain range that fills the middle of the verse.
These mountains are home to dwarves, trolls, giants, wampas and at least one of these. Of the five, only the dwarves, led by King Bruenor Battlehammer, are not outright hostile toward travelers. Anyone who gets in the bad graces of the dwarves would quickly find themselves without any form of sanctuary in this desolate, frozen wasteland. As one goes higher up the mountains, the danger increases exponentially. While they are not outwardly hostile to people, the upper peaks are home to the ice dragons, led by Sapphiron, an old and wise dragon who nonetheless has little time for travelers.
Status
Dwarves and trolls continue to clash over control over the frozen ruins in the Fields.
Other than that... Snow?
Sub-zones
[anchor=Dwarfholm]Dwarfholm[/anchor] - The dwarves make their home in caverns beautifully hollowed out deep in the mountains and beneath the earth. For most travelers, the various dwarven villages offer a solace from the harsher elements and denizens of the Frozen Fields. The largest and most powerful dwarven city, Dwarfholm, is home to Bruenor Battlehammer. From the fortress of Mithral Hall, he leads the dwarves, and his fortress-city has withstood countless attacks from all hostile life forms in the Fields. While generally jovial, the various dwarves are quick to anger and have no qualm taking an axe to troublemakers. Even among themselves, grudges are long-held, and they have a particular hatred for the trolls, who perpetually attack them across the verse. Bringing a troll tusk or some other grisly artifact that displays your strength (the head of a giant?) to their halls is a sure way to get yourself a warm welcome ... and a cold pint!
The following non-player characters are centered in Dwarfholm: King Bruenor Battlehammer
[anchor=Zulgurand]Zul’gurand[/anchor] - After violently breaking ties with the Kingdom, the trolls made their way into the Frozen Fields. Various troll tribes inhabit the mountain ranges and frozen isles of the verse. While somewhat autonomous, the various villages pay tribute to Zul’gurand, the closest thing to a troll city in the Frozen Fields. Nestled in a highly defensible point where the mountains reach the frozen sea, the city, under the command of Zul'jin, makes life hard for everyone traveling in the Fields. They are known to launch constant raids on other settlements as well as kidnapping foolish travelers. The only check on the trolls is the continued existence of Dwarfholm, which has withstood despite every effort to sack the dwarven fortress.
The following non-player characters are centered in Zul'gurand: Zul'jin
'The Roof of the World' - A large and vicious mountain range that is the primary 'heartland' of the blue dragonflight. Located deep in the verse, the region is not for the meek. These treacherous peaks are said to contain a variety of secret tunnels and hidden treasure troves. Explorers often try their luck trying to make a fortune. Many never return. There is no 'central' or dominant mountain, like there used to be in the Ashen Steppes with Death Mountain. Rumors speak of a gates to unknown realms hidden amidst the frozen peaks.
The following non-player characters are centered at the Roof the World: Sapphiron
Zul’Drak/Delzoun – Nearly a year ago, a massive snowstorm caused a great sheet of ice to break loose from a mountainside. Tearing down tons of earth, stone, and everything else with it, the avalanche created a small earthquake when it hit the ‘ground’ of the Frozen Fields. A few miles away, the tremors caused a succession of small avalanches that revealed what is now known to be a vast network of ruins in the Frozen Fields.
Almost immediately, the architectural discovery attracted the attention of travelers, explorers, and the natives of the verse. After initial surveys of the land, opposed teams of explorers discovered that the frozen city ruins are quite vast, and that there is also extensive constructions beneath the surface.
Unfortunately for those with a fondness for some mystery and a love of architectural history, the discovery of what could easily be a genuine historical landmark in the Frozen Fields has created fresh tension between trolls and dwarves. With both sides continually jockeying for supremacy of the frozen wasteland, these ruins have become a contention point between the two cultures. Both Bruenor and Zul’jin understand the importance of holding on the site, and neither is willing to allow the other to do so.
Although both sides contemplated sharing access to the site, any armistices have long since been left to expire. Dwarves and trolls now fight quite regularly in and around the ruins. Both sides have their own name for the place, but it is anyone’s guess as to who will wind up with the advantage in the long run. The greater mystery, which seems to have been forgotten amid a resurgence of these skirmishes, is what the ruins represent.
The Mountains of Madness - Tall, foreboding mountains that lie at the edge of the verse. Few souls are foolish enough to try to climb the mountains. Most are never heard of again, and those who return often come back as drooling, cravenly shells of their former selves. They spit out tails of endless horrors, of seeing things that aren't there and experiencing things that no one should ever experience.
Those who have maintained shreds of their sanity bring back incoherent stories of hidden ruins, much like those that adventurers find throughout the Frozen Fields. These aren't the mysterious ruins that the dwarves and trolls battle over, but instead, they are said to hold horrible secrets of worlds and creatures that simply shouldn't exist in any world. Some say the secret to the origins of the Omniverse is nestled deep within the crust of the Frozen Fields but no one is foolish enough to spend much time on the other side of the mountains.
Roaming NPCs
None currently
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

