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Re-Joining as Grimlock
#1
Character name: Grimlock

Character source: Transformers

Character history:

TBD (I need to do some reading and build my own)

Physical Description:

Humanoid Form

Tyrannosaur Form

Stats:

Humanoid Form

ATK: 3
DEF: 1
SPD: 2
TEC: 4

Alternate Form (Tyrannosaur Form) (2000)

ATK: 4
DEF: 2
SPD: 1
TEC: 3

Starting Proficiencies: Physical Strength (1000)

Starting Powers: Super Jumping - Advanced - (500)

Starting Moves:

Tyrannosaur Form:

Jaws (300) - The legendary crushing power and razor sharp teeth of the Tyrannosaur capable of ripping victims and prey in twain. The main source of the T-Rex's fearsome prowess Grimlock's jaw is capable of crushing and ripping into enemy defenses and obstacles with relative ease. Coupled with his Claws, and Tail, his set of razor sharp teeth makes up only one part of his prehistoric fighting form.

Claws (300) - Wicked sharp and fully functional, the claws on both Grimlock's arms and his feet make are the second part to his fighting style while a Tyrannosaur. They are razor sharp and assist him in combat when trying to bring down prey or his foe and out of combat. While his arms are relatively short the claws on them are not to be underestimated.

Armored Tail (300) - The last compliment to Grimlock's dinosaur combat style. His tail while a Tyrannosaur is more utility than an actual offensive tool. His tail can be used to bash objects or opponents while fighting for dominance in a fight. It provides necessary balance to his prehistoric form so he can stand, walk, and run as a bi pedal without hindrance.

Humanoid Form:

Warhammer (300) - A cruel looking spiked warhammer as tall as Grimlock himself. When in Humanoid form his tail can be ejected into this weapon or it can be summoned with Omnilium. The prehistoric transformer can wield it two handed or one handed like a lance depending on the combat style he chooses or if he needs to adapt to his opponent.

Morningstar Mace (300) - Grimlock's right hand and forearm are a combined weapon system. When locked in place a solid dome of thick spikes adorns itself over his hand making it a mace for use it combat. He can shift the dome up over his forearm into a sort of bracer at will allowing the use of his hand rather quickly and at will. This allows for a varying combat style and for deadly combinations as he's fighting. It can also determine whether or not he's using his Warhammer as a two handed mace or lance.

I confirm that I have read and agreed to the Rules of Conduct.
#2
Jaws: Way it's written makes it sound like all opponents will be ripped to shreds by this move. You'd think people with high defense will have more gristle. xD
All kidding aside, I don't want this to be an instant kill move, at least for primes. Imagine how unsporting this would be for other players if you ripped them in half on the first post. Maybe just describe how sharp it is and leave it at that. Or I dunno, think about it.


The rest of my complaints are all RP fodder:

Armored Tail: How long is the tail in measurements? Would like to now how far this can reach.

Warhammer and Morningstar: not only tell me the reach of these things, but how big is the blunt end of the weapon? Would like to know how much surface area you're chucking at people.


Just cover that stuff and finish your history. After that, you'd be golden!
[Image: MUsY55C.jpg][float=right][Image: sN7AejK.jpg][/float]
#3
Guu Wrote:Jaws: Way it's written makes it sound like all opponents will be ripped to shreds by this move. You'd think people with high defense will have more gristle. xD
All kidding aside, I don't want this to be an instant kill move, at least for primes. Imagine how unsporting this would be for other players if you ripped them in half on the first post. Maybe just describe how sharp it is and leave it at that. Or I dunno, think about it.


The rest of my complaints are all RP fodder:

Armored Tail: How long is the tail in measurements? Would like to now how far this can reach.

Warhammer and Morningstar: not only tell me the reach of these things, but how big is the blunt end of the weapon? Would like to know how much surface area you're chucking at people.


Just cover that stuff and finish your history. After that, you'd be golden!

The description for Jaws wasn't meant to sound like I could rip someone like Proto in half. More like I had no clue how to describe a set of T-Rex jaws while I was exhausted. I'll get back to you on that one. I may even just say fuck it and apply for the move later after I join so I can at least have some time to think about it. In fact. Let's do that. Scratch Jaws from the list and I'll just add 300 OM to my left over OM and rewrite it when I'm not fatigued. Get it approved and then just buy it.

Armored Tail -- Assuming the wording on Growth is correct I don't need it to make my Alternate Form Dinosaur 18 feet fall and 40 feet long. So the tail would be...20 feet long? Reach would end at the tip of the tail so maybe a few feet depending on how hard he swung it in a circular motion. It would be a close combat thing only. Nothing beyond that.

Warhammer and Morningstar: On that related note my Grimlock Humanoid form will be 6' 3" tall due to Omniphysics so we'll make the Warhammer 6 feet long, the end of the weapon about 1 foot wide with spikes coming off each side. The Morningstar would be a rounded half shell like that of a bowling ball covered in evenly spaced out spikes.

Background:

Grimlock's previous life before Omniverse wasn't a glamorous one. Having been successfully captured during one of the final battles of the Autobot War on their new home world of Earth, Optimus Prime locked him away in a stasis chamber for high treason instead of outright destroying him. Prime knew that if he could turn Grimlock back he could easily wipe out of the Decepticons for you see at the very start of the war Megatron had finally proven that he was a more capable leader than Prime. The ancient pre-historic warrior obviously chose to serve the better commander and as a gift brought several Autobot heads to his new lord Megatron in recompense for past crimes. Branding Grimlock a Decepticon he made him a high ranking officer in his new army. So as Grimlock lay in cryostasis Omni took interest in the mechanized warrior and pulled him from Optimus Prime's grasp and into the Omniverse.
#4
Approved!

Name: Grimlock
Level: 1
Spent OM: 4,700
Proficiencies (1000): Physical Strength (1000)
Powers (500): Super Jumping; Advanced (500)
Moves (1200): Claws (300), Armored Tail (300), Warhammer (300), Morningstar Mace (300),
Super Moves:
Transformations (2000): Tyrannosaur Form (2000)
Assists:
Items:
Bases:
Unlocks:
Base stats:
ATK: 3
DEF: 1
SPD: 2
TEC: 4

Tyrannosaur Form (Alternate Form)
ATK: 4
DEF: 2
SPD: 1
TEC: 3


I’ve PMed Proto about a name change.

Make a roster in the Roster Forum, copy and paste the above and make that the first post of your roster. The second reply should contain all the core information of your character(Look at the profile of an active member to see what I'm talking about)

Here's a topic to help you along: What to Do Once You've Been Approved

Here’s a your log for future purchases: <!-- l --><a class="postlink-local" href="http://omniverse-rpg.com/viewtopic.php?f=34&t=2637&p=27555#p27555">viewtopic.php?f=34&t=2637&p=27555#p27555</a><!-- l -->

And that’s it! Congrats and welcome to the Omniverse!
[Image: MUsY55C.jpg][float=right][Image: sN7AejK.jpg][/float]
#5
Thanks Guu :guu: :awesome:
[Image: trixiesig2018.png]
Always Outnumbered, Never Outgunned
#6
Name changed
[Image: proto.jpg][Image: DAHost.png]
Dante's Abyss 2015
Host
#7
Thanks Alex <3


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